After various flash and mobile games, the Canadian studio Cellar Door Games goes into high gear with its first PC project. Its title, Rogue Legacy, leaves no room for doubt: it is still a Rogue-like, kind of fashion lately.
Certainly, the mechanisms from the venerable Rogue back in force. While all games that use can not be called Rogue-like, in the strict sense of the term, many share two essential points like: random generated levels, and permanent death. Recent successes exploiting these gameplay elements include including The Binding of Isaac, Do not Starve, or Realm of the Mad God. Although they differ in many aspects, they share this common that make demanding titles, often even frustrating, but providing a great sense of accomplishment once tamed. Rogue Legacy undeniably belongs to the same family. Even if it takes the form of an action / platform 2D (sometimes referred to barbarously "metroidvania" kind), the heart of the gameplay actually closer Rogue-like. See it in detail.
If you can see it destroyed the work of your life
The first element is the permanent death of your character, or rather your successive characters. Needless to attach yourself to them, you can expect to lose dozens, even hundreds. Some take a few tens of seconds, others will survive fifteen or twenty minutes, but in the end, all suffer the same inevitable fate: death. I must say that the dungeon in which you operate is full of dangers. Enemies, of course: skeletons, knights, demons and other bizarre creatures whose movements and attacks are quite vicious. On the other hand, there are also many passages sadistic platforms with spikes that impaled, turrets and flaming projectiles. In comparison, the weapons your hero seem very weak: it has only a sword, a spell, and a special ability depending on its class. Longer a simple jump to move through the maze of traps ... Under these conditions, you quickly understand that survive will not be an easy task!
If you can be hard without ever being in a rage
The goal then becomes to accumulate more gold before dying. Because the precious metal is the only thing kept your previous heroes. Each heir - heir or, if applicable - has accumulated by his deceased relative bonanza. This treasure is used to improve the family mansion, which tree growth office. Over improvements, your character will have more health or mana, will benefit from improved armor, will do more critical hits, etc.. You can also unlock new classes: Lich, who makes life for each enemy killed, shinobi, quick as lightning, or the barbarian, which acts tank. A good idea, but with one caveat: each death, the game gives you a choice of three randomly determined heirs. It happens so that no suits your fancy. Note that each character is seen as rigged in various diseases, which prove quite fun. Some you will handicap (reduced field of view), other Earmark you an advantage (a good memory you remember the location of monsters on the map). As for dwarfism, you deprive some longer, but will allow you to squeeze through narrow passages. Finally, some diseases have little impact if it is not fun. Hear his paladin drop boxes at each hop can only be proud smile!
If you can talk with crowds Loss
These small touches of humor are welcome in a game also quite tense. Because in Rogue Legacy, we must start tirelessly to conquer the dungeon, still on the same heady musical notes. This repeatability is fortunately compensated by the random generation of levels, which are constantly being updated, even if you end up finding some good models of rooms - as well as some impasses forcing back and forth. In your progress, you will eventually discover three other areas in addition to starting. Down, you will sink into oblivion, to the right is a forest on top, a world called "The Maya". Each zone has a boss, it will struggle to gain the final antagonist. These three regions also offer a reading challenge, with new monsters who collect more shots, sending more projectiles, etc.. Chests become trapped while crossing platforms are more technical.
You'll be a man, my son
Nevertheless, Rogue Legacy manages to remain balanced throughout the other. In addition to the system of character development already mentioned, the player can count on the help of three NPCs. The blacksmith will offer better equipment - through finance - provided him dig up plans to make armor and new swords (the game does not offer other weapons). The Enchantress will improve said equipment with runes. Besides various bonuses (life steal / mana, gold increased gain ...), these runes can be to obtain new movement abilities: dash, double jump, flight ... which can, in turn, to pass new tricky passages and digging new treasures. Finally, the architect allows you to lock a card to clean, instead of venturing into another dungeon. This is another good ideas to the credit of Cellar Door Games. You will understand, Rogue Legacy is a very good game, despite some imperfections. It suffers from the syndrome "go, one last stop and I," which is a great way to measure its addictive potential, so its quality.
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