Tuesday, July 23, 2013

Far Cry 3 : Blood Dragon : Review

Probably inspired by the ubiquitous wave of retrogaming tinged with irrepressible passion for old pixels, Ubisoft Montreal is offering a big regressive delirium pasting the spirit of the 80s on the engine and gameplay of Far Cry 3. A bold idea, but we can not be all hands will do.




Overall, we can see Blood Dragon as a way total conversion mod Far Cry 3 (which is not required to play), taking architecture and gameplay of the original game, but with a complete cosmetic facelift. The original game, most of the strings we will find him, starting with the open environment and split your time between the main quest of 7 chapters, quests and a little hunting collectibles. Here again the principle of garrisons from the yoke of the oppressor, areas once democratized will serve as shelters but also starting points consisting of quests to hunt a specific animal or release prisoners scientists. Animals and vehicles Far Cry 3 are also present, just retextured to stick to the new spirit of the game voluntarily ringardos

Far Cry Light

To go faster, it is probably easier to focus on what has changed, namely the disappearance of the craft and the player progression system that leaves the choice of skills in a tree in favor of a automatic gain levels at each passage. An idea a little off-color sometimes also since discovered afterwards the acquisition of new capacity. The skills in question are also inherited from the original game and cover all of your talents, elimination stealth reload faster, through the usual increases the life bar. In short, you have here a somewhat simplified version of Far Cry 3 gameplay, always ready to let you choose between the path of nag or more stealthy approach, even if the construction of certain areas heavily favors the former. Because it must be acknowledged that Blood Dragon would sooner be loose, a logical orientation with respect to the real novelty of the title: 80. However, few new piggyback the original sauce, such as the presence of dragons blood, fluorescent creatures that can draw using cyber hearts torn from our enemies. Handy to clear a garrison of its occupants cheaply. Another small feature of the new hero: his tendency to jump mentally ill that allow him to simply jump against an enemy to fall to him on the face and make a run.

Cyber ​​Forbans dogs and robots



In the 80s, when we looked to the future, we often had in mind the neon cyber guys, mutants Communists and especially, especially full neon eyes. This is the menu that features Blood Dragon, plunging the player directly into the atmosphere with its "cinematic" fixed with flashy colors and nonexistent animation. , You are Colt Power Rex, a soldier half-man, "half machine but 100%" American in the words of the intro, fighting against the communist threat but dropped on an infested island soldiers Omega Force serving your former supervisor. Knucklehead, manly and clumsy replicas assumed, winks supported the action movies of the 80s, his patriotism and his tinsel great truths about the duty and the philosophy of the headbutt, not hesitating to intervene Terminator , Commando, Rambo or even Rocky. Blood Dragon is an anthology of the best of the worst decline not in parody, but rather quote the original material already being pure quadratic, Ubisoft does not try to add a layer and "happy" to copy what was at the time and the picture could be the future. Moreover, for the record, the game takes place ... in 2007. Do not bother to take seriously, especially as the game also gives into self-parody, mocking tutorials or super-relevant advice loading screens highly referenced humor but this certainly does not affect all world and it is good to know what we sailed, the least sensitive to this kind of exercise players will therefore better advised to look away. The only real regret is that it is only at the very end of the main adventure that real madness starts, during an end might be called a very weak end to be left alone to discover alike.

The power of fluorescent technostache


The aesthetics of the game is of course to match his tone. Which again greatly divide the crowds. To know which way you store, just take a look at the images on this page. The game is generally very dark, permanent night is simply lit by fluorescent lights from consoles or enemies themselves. All aesthetic considerations aside, the artistic choices Blood Dragon have a fairly painful flaw: they significantly disrupt the readability of places and action. In more mundane terms: between the black and the lights fart eyes, we see no serious shit sometimes. In addition, all sorely lacking in variety. The landscapes of the island are all alike, as well as inland areas, everything is a dark blue-gray tinged with purple and takes more or less the same architecture. An assembly monotonous strand found in some repetitive aspect of side quests, even if they manage to hold and extend the retro ride, completing a rather short about 4:00 to 5:00 main campaign.


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