Sunday, July 21, 2013

ANARCHY REIGNS


Tote project for termination with Sega undergoing restructuring, Anarchy Reigns has a strange place in the CV PlatinumGames.

Beat'em in scoring in three dimensions incorporating part of the system and cast of MadWorld, but it changes from its bold aesthetic. The title is also the first online multiplayer experience of the Japanese studio, along with a safe haven for Bayonetta, now part witch enchanted the Wii U. But behind the anarchy, the developers have not forgotten what they did their originality?

As the last Battlefield, Call of Duty, Halo or Starcraft, Anarchy Reigns is a game where the single player campaign is more or less an appetizer before rubbing the multi. The problem is that it is particularly hard fucking, while allowing the luxury of being required to take full advantage of online battles. There is certainly a story to be continued from the point of view of the band Jack defectors MadWorld, or that of the company Leo, former Marine now a member of a team of cyber intervention Bureau. Each camp - one black and the other white - serve the same man, the powerful Max vigilante become off-the-law and accused of killing his wife before disappearing. The actual outcome may be achieved by discovering every part of a very classic scenario, worn by some scenes over the top and ridiculous dubbing often not synchronized with lip movements, whatever the language. Worse, the cutscenes like sequences discussion - with portraits animated 3D background sets - are impossible to pass. Bad luck if you were just ahead in the main campaign, for about 7-8 hours without being bad generalized actor and inept frame Thurs


NSA SOLO

The progression system solo is a kind of variant of MadWorld: Each level is an open kitchen with waves of enemies more powerful, that appear periodically and earn points when the area abuses - preferably with style and with the decorative elements. From some level score, freeplay or scenario involving beating the world sometimes following rules (limited time, hanging from a helicopter strafing, furies blocked ...) easy to understand is unlocked. We encounter some less bourrines variations from time to time, but do not expect to gather plants, racing motorbike or collecting gold coins. By cons, cataclysmic events (hurricanes, giant saws, crazy truck bombing ...) are invited regularly to the players as enemies in trouble. It does not spare the frame rate and clipping at times, but the "ATE" bring an extra touch of pretty fucking funny. Anarchy Reigns is a game brawls and foremost fulfill this commitment until the end ... without reaching the ankle of a Bayonetta or God Hand in terms of feeling, richness and precision.

You can not beat 'em all to blame PlatinumGames, conversely, is to be difficult to handle. Despite camera can quickly become very irritating when you avoid using the lock, the controls are quite simple: a low blow and a loud bang, special attacks that consume one or two energy bars, a guard and dodging, jumping, objects with various effects, ultra-powerful berserk and a mug to reach overall surreal fashion. With that, we get out without too many problems throughout the solo campaign in Normal difficulty or against bots training, but it will contain some additional techniques to survive the hard way and most importantly, the different types of games between human players - confined to the online unlike a Power Stone or Spikeout. This is where the game clearly gaining momentum, but it will take time, indulgence and a lot of effort to realize.


WHEN IT COMES TO LIIIGNE

For its first online experience, PlatinumGames did not skimp on the amount: eighteen characters (including Bayonetta DLC), thirteen rules (two DLC), some missing objects solo and especially full of Exclusive multi skills, to adapt his style of play to the opponents in several modes. Due to the lag against players outside of Europe and the wacky mugs properties, which automatically Ability to be caught will be a blessing for many players, especially against the Japanese squatting game since last year. However, other skills are also very useful once the past hazing, keeping in mind that only one can be equipped at a time. The choice of character will also be important, both with respect to the power shots, their timeliness, their scope or the ability to get their hands on two opponents at the same time for the big nag.

Outside the Death Ball that looks (from a distance) without a referee in handball where all shots are allowed, the modes do not show a great originality. Yet they manage to generate fights involved with bases proven long. Survival in cooperation with three, the team death match (with up to eight different configurations) and foutraque Battle Royale are favorites of the house, but the selection is large enough to satisfy everyone and customization options fairly easy to find many parts Shoe Fits cyborg. Just like MadWorld, the soundtrack is hip-hop/rock his little invigorating effect during bastons, although it is not a big fan of mixing the base. Regrets go more towards the banal realization (to be polite) and "pumped back" clumsy of almost all other games in the studio, both for the characters or universe for some gameplay ideas.

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