Sunday, July 21, 2013

YEAR WALK




Kosmo Spin, Bumpy Road or the excellent Beat Sneak Bandit far Simogo had accustomed us to colorful and perky atmosphere. Year Walk with his latest production, the Swedish studio surprises many ways moving towards a much darker style and shrouded in mystery. It thus takes us on a disturbing adventure out of time and particularly twisted ...

WE LOSE IN THE WOODS ...

Year Walk is a real dive in the Swedish folklore nineteenth century. Lost in the middle of a monochrome and labyrinthine forest, cold and mysterious, you walk a few slides finger in settings that seem straight out of an old storybook. Once again, the work of Simon Flesser the artistic direction gives the game an incredibly unique atmosphere. Naive graphics bring to life a forest soothing tranquility, while the soundscape, she wants insidiously frightening. It thus finds itself caught in the surreal atmosphere of the time marked a strange journey of surprises, danger and vicious puzzles.

The watchword of Year Walk is clearly "mystery." The game is pretty even took a hardline view of this point of view, which may leave some on the floor. Apart from small white arrows indicating transitions between the different tables of the game, Year Walk leaves us totally helpless and without any interface, and takes pleasure in seeing we delivered ourselves in this strange place. It is through our curiosity and our savvy instinct that must be guided to discover the puzzles that await us in the depths of the snowy woods.


WOLF ... WHILE THERE IS NOT

To resolve, it will sometimes rely on the hidden corners of the forest clues, but discover what tactile interactions are possible with which elements. No menu, no tutorial, nothing can enlighten us and it is up to trial and error or logical that we discover how to solve the riddles posed. However, even if it happens that you are stuck for some time on some puzzles, Year Walk not frustrated. The solutions are always natural and, in some way, logical. Observing every detail well, taking notes and doing a little work on his memory and his brain, we get to move forward without too much trouble or annoyance.

Even if life oscillate greatly depending on your ability to outwit devious traps waiting for you, it is relatively short since it takes about three or four hours for the loop. Note, however, that along with the game, Simogo also launched an application "Companion" which extends the experience so surprising. It contains such additional information (in English, for the moment) in the Scandinavian folklore presented throughout the adventure. More importantly, it will unveil a term other facet of the game, unexpected and shocking. It will spoil spoil the surprise, but the little ploy of Simogo works perfectly.

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