Monday, July 22, 2013

Star Trek | Video Game : Review



The recipe is now incredibly well-worn: every blockbuster film must have its video game adaptation, often the results are known. A little less than two years after its first appearance at E3 2011, the GST Digital Extremes is now a reality for fans of Spock and his clique. Up there in space, empires extend, good and evil do battle but the trip deserves it to be done?

The action takes place somewhere between the movie JJ Abrams published in 2009 and provided direct sequel in theaters on 12 June. In short, the Federation is threatened by warlike reptilian race: the Gorn. These big bad guys are obviously from the television series, and no doubt the fans will remember this famous battle where kitsch is the watchword. In short, the story begins with a flashback then evolves in different environments such as the home planet of the Gorn or even New Vulcan. And speaking of back in time include the outset that the achievement belongs to another era.


"A HOSPITAL VELPO?"

Indeed, the graphics are dull, extremely bland textures and colors and character design as the bestiary clear lack of finishing as variety. However, the atmosphere is not completely failed because despite unconvincing sound effects based on "cheep cheep" when it potshots, the soundtrack remains successful. Fully translated into French, the game boasts very correct English dubbing. But as the lip sync is to pick and awkward animations, there is a tendency to laugh where they should not. Despite the presence of the main actors of the films of the creator of Alias, the narrative shows quite heavy cutscenes often chopping action, especially during the first hour.

Moreover, there are many bugs and I. A. ally remains absolutely pathetic. There are countless times when our traveling companion has chosen to run in the walls for no reason. The collision handling is simply odious since spent his time going through other actors. To share the suffering, we invite locally or online, a (e) friend (e) to limit this kind of behavior unworthy of a current production, failing to have a more exciting experience Thurs Because even with a friend Spock and Kirk embodies - the difference between the two is more aesthetic than entertaining - we can not say that cooperation brings added value to the recipe unless, of course, appreciate the openings doors in pairs. Even during some action sequences, the cooperative mode is used to furnish more than bring something constructive in terms of immersion and gameplay. For example, to carry his wounded comrade to an operating table or we will make the short scale. Emotion.


ROCK, PAPER, SCISSORS, LIZARD, SPOCK

The gameplay is typical of modern GST on paper, just to get out of the game Actually, Star Trek could almost accomplish the feat of appearing for the original having absolutely no set of big budget action at the last decade. Passages platforms on ledges in Uncharted, confined to ducts sequences and phases of gameplay harmless way Dead Space, not to mention the now classic cover system in Gears of War and many loans are simply reflect the acute shortage personality of the title of Digital Extremes. In addition, the game has the bad taste to even take bad ideas competition, as passages of insipid space shoot or unnecessary mini-games where you have to hack into computer systems.

The bases of its kind in vain be present, the fights are not at all heady. Fault movements including a maddening slowness, a soporific level design and overall softness firing sequences. In addition, where most of GST include many weapons for a variety of approaches and strategies Star Trek made its stingy offering only a few grenades, pistols and other guns to primary and secondary almost similar shots, all, of course, no finishing move the body to body. Oh yes, you can stun the enemy is approaching quietly. Moreover, it implies a choice of gameplay simply not taken. Indeed, the title makes the player to knock out opponents rather than kill coldly but nothing really penalizes when he decided to take Rambo rather than Snake. Discomfort.

Obviously, a better system is the part but again, nothing exciting to report. Worse, the new items cost so expensive that it will spend his life to consider environments with the tricorder to analyze everything and anything to get some bonus XP. The bravest will always try to boost the capacity of their character in combat in acquiring such a jamming of enemy weapons or grenades exploding prematurely for the opponent. Other areas are not forgotten and capabilities hacking or allied support can also accommodate the experience points gleaned As the story. An adventure that requires good about eight hours of suffering to be fastened in the standard mode of difficulty.


0 commentaires:

Post a Comment

Powered by Blogger.