Sunday, July 21, 2013

NINJA GAIDEN SIGMA 2


To see him jump from platform to platform every three months, we end clearly identify the profile of Ryu Hayabusa. The kind of guy in the ego-trip, which does not hesitate to increase the apparitions and duplication to cut everything that presents itself to him, through the edge of the Dragon Sword to the test of time. He is back on PlayStation Vita, almost a year after the first version "Plus" convincing to start the machine in Europe. Ahead of the Curve?

SQUARE, TRIANGLE, SQUARE (X3), TRIANGLE

In the chronology of events, Ninja Gaiden Sigma 2 Plus is like the ultimate version of Sigma 2 (PS3), itself derived from Ninja Gaiden II 360, the last episode really supervised by Tomonobu Itagaki. "Ultimate" in terms of content, it is a certainty. Nothing missing or nothing to mark the return of one of the sharpest in recent years action games, whether it be Vita features additional characters or game modes as the first of its Sigma time, the grip allows some tactile interactions, to shoot arrows and guide its Ninpo spells, which is not used much in the presence of an automatic targeting rarely taken to default. However, the possibility of strengthening the power of magic Touchpad jumped. There is also the famous difficulty Heroes, which provides a temporary safety valve when the life gauge goes into the red. Cumulative health system introduced with this episode, which sees life back once cleared of any hostile presence, this mode will probably novices to grow nicely without having to undergo martial law Ninja Gaiden. Those who have passed the stage of the Acolyte can start instantly in "Warrior" or "Mentor" and directly reach the other cheek. For all those who remember the land, the series of Tecmo has gained acclaim for daring to challenge a punitive difficulty, which requires control guard, dodging and combos do not end up without potions when the wind of boss was coming.

Sigma 2 Plus does not forget its quota of girls, with the presence of three heroines in the series, Rachel, Ayane and Momiji, who each have their specialty and therefore their range shots, plus a costume unlocked automatically. For those who want to measure their potential immediately without going through the History box, this version recycles a "Missions Tag" mode to evolve duo in closed arenas, and a truly unique fashion "Race Ninja". The interest is limited to fans who take the time to study the configuration of the 5 courses available to optimize their advance. The race is based on both the speed of execution, to join the tags of course, but also on good sequences, since the multiplier associated with gauges combos ensure both maximum damage and green balls, second welcome bonus to push the end of the countdown, the purple balls allow them to gain speed. A nice distraction, although the lack of rankings ruin a little desire to excel. The same goes for the Missions Tag, however. If we appreciate the opportunity to change partners on the fly with a simple press of the directional pad, why is stuff of progressively difficult missions alone (35 in total), in the absence of co-op Online? Especially when these same missions highlight a lack of finishing shouting side of the port.


Izuna "FRAME RATE" DROP

If porting Sigma's first name was not beyond reproach, this suite of Vita downright disappointing. Impossible to speak of fluidity when any enemy presence slows the pace of the action, with almost lunar movements when big monsters accumulate. It was one of the basic problems of Ninja Gaiden II as a whole, but this version Vita pushes it even further, even trying to tamper with the speed cameras in the options to soften the lack of visual fluidity . Between frequent slowdowns and distant camera drowns Ryu in space, hard to feel as immersed in Vita on consoles. Too bad, because this lack of finish adds to gameplay a little less exciting. It is not a question of fighting system, still convincing despite the weight of years: between the possible sequences, the variety of weapons and dismemberment of enemies, often the best way to get out of trouble, Ryu Hayabusa n ' has lost none of her nervousness. However, as time passes, and the poverty level design is obvious. Levels aisle as a chapter, we are far from the control and the virtuosity of the first episode, even if the result is still in the bidding side pit boss. So think twice, then.

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