Sunday, July 21, 2013

DMC DEVIL MAY CRY



To say that DmC Devil May Cry has been the target of jokes since its announcement at TGS 2010. Stripling hero maligned display at 30 frames / second mocked, not known for its science and free gameplay Developer outbursts of rudeness, the new game from Ninja Theory left with some disability. However, the British studio supported by Capcom has not given up and delivers a reboot which has not (too) to blush before his elders.

PC version: This has become a habit, but the PC version of DmC brings misery to effortlessly grinds consoles, even without owning a race machine. The biggest improvement is the frame rate now stuck at 60 frames / second in all circumstances (almost) with the graphic quality push and Ultra V-Sync enabled, which obviously makes it a lot more beautiful and dynamic fighting for that little 'we have a minimum of gear. It is highly recommended to play the joystick to enjoy comfort, players-octopus may still try it on the keyboard. We also appreciate the loading time reduced to a trickle, as options (yet classic) anti-aliasing or improvements shadows and textures that give the game look better Finally, this version allows you to change the display resolution, refresh rate - 120 Hz maximum - and gamma correction to adjust the title to any screen.


To get to spend the night in a box with bombs and bring them in the morning in his mobile home messy to prolong the pleasure, it must necessarily be a hero with a pretty face and a big mouth, preferably in a video game. This is the case of Dante DmC, rebelled against the English who happens to be an angel hybrid and particularly balèze demon. Young and carefree, our nephilim Vivelle Dop is amnesia. This allows him not too question his uncommon strength and at the insistence of demons to mess with him - when it is not him who will kill each for fun. This is where Kat, an adept witch graffiti very pretty little face, and Vergil, resistant silver-haired hunk who turns out to be the hidden twin Dante. Having restored order to the head of the latter, the two allies will motivate him to end the reign of Mundus, the demonic assassin of the mother of twins and eternal torturer elected their father Sparda. On top of that, it keeps humanity in a form of voluntary servitude with an energy drink and an even lobotomisantes the Red Bull and Fox News TV channel together. This means if this ersatz period Apocalypse Now Marlon Brando deserves hell mandalas.

The script and the story has never been the forte of the series, but the old episodes - especially since the infamous Devil May Cry 2 - had the merit of not taking themselves seriously. Believing do well, Ninja Theory wanted to stick a schoolgirl critique of consumer society, the manipulation of the masses and free will on a game where one sex is hidden with a slice of pizza wheel at idle. Clumsy, narration connects the ludicrous situations and phoned twists, not to mention the effects of setting cheesy scene and frequent surjeu (especially VF) through too many cutscenes. This does not mean that everything is wasted several dialogues and replicas are particularly felt, certain sequences have an undeniable potato thanks to beautiful visual findings, the use of performance capture is truly compelling and original linings have the dog. We would just like barter discussions soporific counter against a grain additional madness in history.

PIERRE FRANCE MUNDUS

Fortunately, DmC makes up by offering a working world and incredible art direction, both in his choice of colors in its variety. We go through a cave as well swept by the flames that world inverted or a luxurious Gothic remains that most urban settings, often transformed dramatically when Dante is trapped by the evil influence of limbo. You should see the corridors lie, soil fracture and walls tighten to block the progression of the son of Sparda, regularly warned and insulted by giant words written in burning letters on the sets. The person obviously does not deprive the ball to return to the forces of limbo with a scathing distributed or a clever joke, the mission of the club, one of the TV or the assault tower Mundus some of the best moments of the game in this field. Despite some problems in the display of textures, mixing voices or the fluidity of transitions between phases of the game and cutscenes (especially on PS3), the game is remarkably well on the road technically despite the crowd details and the size of some bosses. It is far from slowing of Castlevania: Lords of Shadow for example, while the camera is free and features more animated.

But most important for a beat'em all, everyone will agree on this point is to send the wood at the bastons and not just for your viewing pleasure. The game may well be a walkover in "Demon Hunter" (the equivalent of the normal difficulty), the potential of the combat system is visible as soon as the guns and side arms were recovered from s add grapples and faithful Master Sword, Rebellion. Simple ground or air, launchers and shots to bring a target on earth, but also shots loaded and assaults remote attacks, everything comes together to address the enemy according to his style of fighting. It takes a little time to get used to the key configuration (fully customizable, though), but once the principle of controlled gates - one to access angelic weapons, one for tools demonic death - you juggle easily between different attacking options, while keeping a finger on the buttons to slice dodging, quite tolerant in terms of timing, despite the vivid against enemy attacks. Also used (somewhat excessive) during phases of platform uninspired, grapples can attract an opponent to throw at him at full speed, opening his defense or outright to land for Wholesale resistant unbalance. The boss also rely heavily on the marked Grapple to accentuate the cinematic aspect of use, to the detriment of pure fighting skills and tight timings. Damage.


WHO STOLE THE ORANGE MERCHANT? THIS IS SPARDA

However a pleasure to learn to discover all the subtleties of a versatile system in the adventure or in the training mode, without being overly penalized if one connects not the demons fast enough. We sometimes struggle a bit with the camera in the absence of fixed lock enemies, but the automatic targeting is generally good job. The rating assigned to the physical prowess of Dante Mount indeed much faster than it goes down (as it does not touch), which makes getting a SS or SSS much less laborious than in the past in the basic difficulties. What the experts assured, you unlock the spiciest level "Son of Sparda" in one run, and there are three additional levels of difficulty other special hardcore test thereafter. The highest, "Hell and Hell", the hero kills in one shot while the enemies have their usual life and reflexes. Fans of stuff to collect and challenging schedules will also be served, since the twenty chapters of the game hide damned souls to release, keys to open the doors of limited time challenges or confrontation strict conditions, as well as objects Help and red orbs to buy more with the statue for Store.

Technological developments through a separate, accessible at the same location or between missions counter: a point of improvement releases a new technique or reinforce a skill already acquired without penalty if you change decision later. Just uncheck the box art in the appropriate to recover his point and assign also simply menu (very ugly). A good way to try all the upgrades without being forced to restart the game several times, even if the story loop requires only eight to ten hours by advancing to cool. Nothing too surprising considering the average life of action games and previous titles Ninja Theory, but the replay value is to go to meet those who want value for their money. We still regret that the studio did not offer more surprising to play sequences and less hollow passages where you only watch or follow a track with limited interaction, background music too often anecdotal.

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