Tuesday, July 23, 2013

DEAD ISLAND RIPTIDE : Review

If Dead Island was surprised mixing genres of RPG, FPS and survival of his result here would benefit more than the element of surprise. No big deal since developers Techland seem to have released this Dead Island Riptide to satisfy the fans before a probable third episode. But beyond its appearance Dead Island 1.5, Riptide is it really worth some attention?



Dead Island Riptide is what might be called a transitional episode. Certainly, no new segment has not yet been formalized but no doubt that Techland is already working on the issue, especially as the end of this album sounds in some ways like 28 Weeks Later. So, your feelings will vary depending on your knowledge of the previous game with the Riptide is ultimately a lazy clone making some additions here and there. However, and as paradoxical as it may seem, Riptide is for fans of the first Dead Island, which is a direct result, while the gringue all other players by offering a vast game than its predecessor, enhanced with new creatures, weapons and whatnot. In this case, difficult to give a clear and determined about the value of this title as the balance is finally balanced between frustration and joy of plunging back into this heavenly hell judgment.

artificial paradise


For those who take the boat running, know that Dead Island is a little video game that Planet Terror is the cinema: a product scenario completely crazy kitsch but damn enjoyable. Thus, the first part of the saga of Techland we recounted the woes of several characters stranded on an island infested with zombies. So the big bis spot with all that that implies caricatures and scenario pretext for a heap of guts. Seen in this light, all might seem suicidal except dads Call of Juarez had the good sense to maximize the atmosphere B-Movie to offer an adventure briskly borrowing moult genres of video games while developing a system deeper game than one might imagine at first. The result is surprising in more ways than one, opted for an increase based EXP and skills to unlock while the obligation to recover everything behind to create makeshift weapons offered the fights hand-to-gross appearance of a body stripping. Unsurprisingly, Dead Island Riptide uses the formula and do not forget to sprinkle some all original ingredients.

A copy

Opening on the direct purpose of Dead Island Riptide gives us quickly into the bath. Thus, after importing the character of Dead Island or chose one of the five available packings (one adventurer is unpublished) starting directly to Level 15, we are again facing the nightmare. Hardly time to smile to face more shots situations and characters that have never been to escape from a military ship from running aground. Back to the starting point, and it is left for a trip through the jungle to try to learn a little more about the origins of the virus, how to get rid of it and eventually find a way to take the powder 'escampette. So quickly, exploration premium on the scenario whose interest is just as important as how Final Season Derrick, a sense of déjà vu is invited swiftly. And because the construction of Riptide is a decal that of its big brother. Progression through a jungle, a huge village serving hub, Japanese tunnels (replacing at short notice sewers Dead Island), a new city, a military base, everything, absolutely everything, is modeled on the first episode. So know that if you're looking for originality, you're not in the right place. By cons, if this aspect does not bother you any more than that, you should once again take a huge foot.

A gore and cry

So if Riptide draws its strength from the ideas of its predecessor, it is undeniable that despite the total lack of ambition of the project, the title comes out through well-oiled mechanisms. The zombies run, hit, spit, some newcomers screaming in our ears to destabilize us and in this infernal chaos, the focus is always on creating weapons although you can quickly find a sling to firearms. So yes, it is regrettable lack of unreleased mods, ok, our characters have the same capabilities but strangely, if one is aware of all these defects, it is delightful to browse the new adventure. Of course, impossible to put blinders on when we consider the news which can be summarized in a few extra weapons (mines, a missile or various knives), a new vehicle (boat) and the famous tower defense phase . Regarding the latter, as saying that Techland could do without. Indeed, these passages ask you to barricade a makeshift headquarters by placing barbed wire and Gatling at strategic points and watering during the VERY long minutes of zombies until such time that the Horde is completely destroyed. The name is not trivial since these sequences are neither more nor less than Horde in the adventure solo or co-op as it is of course possible to play with three friends. In short, all is unnecessary seen between two phases of tower defense, it smashes the zombie every five minutes.

Sea, sex and gun


Finally, it is difficult to Riptide strongly advise those who made the previous installment as we are served by the same game set in different drowned in bright sunshine environments. But on the other hand, if you liked the first episode, you should logically you laugh with the Riptide, although Techland has not even bothered to address shortcomings of its predecessor. In sum, there are always small amount of annoying things (some jumps that go wrong, being able to get in the car one side Single Player ...) and the fragility of our characters (even high-level) results still many premature deaths. Certainly, this aspect led to a respawn system linked to our savings we would have liked a little better managed in the sense that these deaths are more bulky than penalizing since we quickly get a bunch of money is if that difficulty we search everywhere. Also include the overflow quests Fedex or obligation to roam whenever in long, wide and across the map to reach our goals. Again, we feel that everything has been designed to force us to visit, to use vehicles and trudge in scrubs strength of stiff but it got tired ... While at regular intervals, the machine restarts on a bang with a lot of excessive situations allowing us to take advantage of new, more lethal toys. Dead Island Riptide is it an indispensable? No, but if you know what you are buying, it's a safe bet that you will enjoy once again.

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