FIFA 14 :New Imprssions

About a month after the first confusing presentation, a new hands-on session on the PS3 and Xbox 360 versions of FIFA 14 was, at first, surprising.

KILLZONE : SHADOW FALL

The new Killzone is one of a handful of titles widely promoted by Sony to show that the PlayStation 4 is in the belly [...]

BATTLEFIELD 4

We agree, the multiplayer of Battlefield (or Call of Duty actually) is the centerpiece for many of the game [...]

Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts

Sunday, October 20, 2013

DRAGON BALL Z 2

Legend Title to all those who have experienced the explosion of Dragon Ball Z in the mid-90s, The Legend Saien will soon be back on his 3DS. It is indeed the ultimate game compilation intended for J-Legend Retsuden, a cartridge which meets several licensed titles released on the NES and Super Nintendo in Japan.

Probably reserved for import to a rights issue, this game 3DS includes among others two sets of Saint Seiya the Famicom, the first Dragon Ball NES released in France, or a game of Yu Yu Hakusho SFC at the time were still talking of Namcot. Japan planned release on November 7.


Sonic Lost World

We know Sonic is an old video game glory, yet with the exception of Sonic Generation that focused more on the nostalgic fiber, there have been few products worthy of blue hedgehog and his legendary speed. To fit all the sauces, and not always the tastiest, fans of the first hour ended up sulking their mascot, while newcomers have paid little interest to Sonic. Sonic Lost World could reconcile the two generations.



Dr. Robotnik is back and looking once will not hurt, to dominate the world. To do this, he is assisted by Strange Six monsters all crazier than each other. Again, it's Sonic to intervene and thwart his rival, in an adaptation that takes more or less against the foot of what we were entitled to expect a traditional Sonic.

More than just "Sonic Galaxy"

This is curiously as Super Mario Galaxy we back our favorite hedgehog. You move at the beginning of your adventure on spherical worlds that you're ripping open the assailant multitude of enemies that block the passage and avoiding the many obstacles in your way tomb. Borrowing from the most recent episodes of Sonic , you have auto-aim . When you jump a red target appears on your closest opponent , and you just press jump again to defeat the key automatically . This sighting system has already proved its worth and is even completely necessary at certain stages of the game because you will often find yourself facing huge precipices and the only way to cross is to jump from one enemy another to access the opposite edge of the abyss . At the same time , Sonic can run on walls, adding an additional asset to the ubiquitous speed of this episode . By opting for this broad influence Mario Galaxy and Sonic Lost World by providing a nervous gameplay ( Sonic must for any self-respecting element) , Sega perfectly bridges the gap between tradition and modernity. The veterans will appreciate the difficulty of crossing certain , while newcomers will excite the sense of urgency that emerges of the title. In addition, the blue hedgehog is seen with a new form of attack , which is a powerful kick firmly told the face of your opponents will allow you, instead of single, double jump, to overcome enemies toughest . This new movement perfectly complements the core competencies of Sonic , and may even become necessary against certain opponents.

A new approach to service saga

Sonic Lost World also dusted mechanical who are aging in the construction and the sequence of levels. You will not only confronted with spherical levels, you also browse levels 2.5D look great , pleasantly reminiscent of the older episodes. Identified a tough challenge and sometimes even small puzzles ( although not devious ) , the sequences of worlds give thanks to their diversity of approach, a real dynamic Sonic Lost World , which allows the player to be kept in suspense continuously . Divided into seven worlds punctuated boss, each world with 4 levels , Sonic Lost World vary pleasures and environments (some of which will be very familiar ) , offering a true relief in the game approaches Internships 2.5 D in 3D phases slides on a rail or free falls, this new version of Sonic is appealing in many ways , to graphically . The world is rich and colorful , pleasant animation and art direction of the title will seduce many. If the cut-scenes ( dubbed in French ) are dispensable frankly , the rest of the world is immersive enough that we quickly take the game

Scattered here and there , many " Wisps " (already seen in Sonic Colors ) exist to temporarily boost the skills of Sonic and you turn into a powerful rocket to go to a distant planet , a kind of high-powered drill that allows you to evolve under ... Far from being inevitable , these bonuses are still some significant , making many possibilities, different situations and the ubiquitous fun . The achievement gives these as other boundless energy , and , despite a sometimes poorly calibrated camera , which makes certain actions or phases platform a little confusing , the player is caught by this colorful and appreciates abrupt changes of angles contributing to the nervousness of gameplay. Sometimes quite difficult , Sonic Lost World does not mean forgetting the players less patient or less persistent in offering if your dead succeed , a small item in the form of angel wings, which teleports you automatically to the latest part level . Still, this item is not recommended , in that it will prevent you from releasing enough animals to unlock access to new areas. This system introduces an extension to the fairly good life as if you go for a straight line , and most important if you choose to explore everything. Indeed, no Sonic is set by default to move closer than a sprint jogging ( you must press a button to make a real run ) , you can , if your heart tells you, search every corner of the world to the environment , the architecture of some spherical levels suitable very well to this kind of exercise. Perhaps too , some parts being built so that you get lost a bit , so that you can find yourself stuck in your progression, lack of proper readability levels . Still, fans will enjoy looking fierce red rings , taken together , unlock content that we let you discover nature by yourself.

Among the defects , we could mention the untapped certain skills "old " presence of Sonic Spin Dash like that you will not practice much. The different game modes are in turn unattractive . Mode against the clock , as its name suggests, you will be prompted to browse a particular level as quickly as possible , while the multiplayer mode allows two players to race on the same screen , or a successful map cooperation . It is also noted that the Wii U version of Sonic Lost World differs significantly from the 3DS release: some bonus or items are exclusive to one or the other version , although you can send items such as an RC vehicle from your 3DS to your console. Not necessarily wise choice because ultimately very unhelpful , who helps out more than it really is . But do not spoil our fun Sonic Lost World , without a revolution the world of hedgehog, should satisfy those who expect a Sonic him back in great shape and that will accommodate the new direction series .

The Legend of Zelda : A Link Between Worlds

An impression of seeing an old friend not seen for over 20 years ... This is the first feeling of the player when entering this new adventure of Link that is a direct response to the monumental The Legend of Zelda: A Link to the Past, released Super Nintendo in 1992. After about two hours of play, 3DS propped in hand, the question seems not allowed: this gaming travel appears simply magnificent ..


                


The adventure begins with a dream of Link, pretty way to ensure a smooth transition between the two games. Recovered from his emotions, the boy left his room and joined the local blacksmith who gave him his first mission : bring the captain of the guards sword he has forgotten. Along the way , Link finds himself quickly involved in the rescue of a young girl trapped in a sanctuary. Therefore, our hero will not cease to travel within the realms of Hyrule and later Lorule (which are parallel ) to meet all more familiar , wacky or dangerous one than the other characters. A course starting with Princess Zelda and the villain of the piece , Yuga , which, thanks to its great power , wants to free Ganon . But many secondary characters are also important . As Irene , a very nice witch you can call by ringing a bell : it then transports you free on her broom to one of the save points on the map that you have used . Wonderfully convenient ! There is also the villagers Kakarico (aka Cocorico - the names were in English in the demo , but will of course be translated in the end) , as the gravedigger or fortuneteller . Not to mention several essential merchants to buy refills of life , weapons (such as the shield ) or bonuses (such as Fruit Scoot which teleports you directly to the entrance of the dungeon where you are) . And finally there was the purple rabbit Lavio , peddler , who lives at Link and he praises its objects ...

Revenue Lavio ( li )

Hammer , bow, boomerang, fire stick , grapple, stick wind bombs ... objects / weapons available from Lavio - in exchange for a handful of rubies - are needed to enter the dungeons and face the boss. Indeed, whenever new dungeons appear on the map , a symbol on a tower at the entrance to one of the corresponding objects in Lavio . At the beginning of the adventure, when you finish the first dungeon , two new ones appear . You are free to choose whatever you want . The south is available after learning to swim with a particular character , while the north opens when you are equipped with the hammer - for rent with Lavio - to push the tree trunks blocking the entrance. It is also advisable to keep this special item for exploration because it also serves to kill as some enemies and move more easily. As such, the second tower is organized vertically, you have to knock on blocks with a hammer to pop and bounce on trampolines , in order to achieve higher levels. Incidentally, the relief effect inherent in the 3DS is proving quite impressive as the player has almost the impression of experiencing the scenery and objects around him. Very cool. A big boss generally expected to the end of each dungeon , as here a big yellow caterpillar (it should hit its tail to inflict damage) . Note that in case of death of Link in a dungeon , Lavio automatically retrieves its objects. Link must return home for rent again. Anyway, at that time , the game offers Link two choices : either restart the game at the entrance of the dungeon , or from his home ...

A lick of paint

Undoubtedly , the most important object of Lavio turns out to be the bracelet allowing Link to turn into a painting . To do this, the player must approach any surface (wall, rock ... ) and simply press the A button Paint form 2D Link can then move , plated on the wall , only the left or right ( but never in ascending or descending order) . We must therefore observe the architecture design. For example, to climb the floors of the second tower , it may turn into paint and move to stick on a block of stone that regularly move up and down . At the top , you must quickly you take off the block by taking the normal form of Link ( just press A again ) . The ability to turn into a painting achieves remote platforms or inaccessible places. But it is also a way to get a bunch of ruby painted on the walls and especially into the wall cracks to get to the other side of a room. Some of these cracks, the particular aspect, offer to travel the world Lorule.Enfin alternative form of painting , Link also has the ability to momentarily escape from enemies or traps. For example, if a risk of crushing rock , it can turn into paint and paste it on the nearest wall to avoid the danger. Warning, your movement as paint is still dependent on a power gauge that empties in seconds As you move . Fortunately, she then refilled quickly enough. Moreover, this gauge also provides some objects Lavio . For example , it decreases quickly when you shoot many arrows in a row with the arc ( in the first dungeon , these arrows are used to enable remote switches in the form of balls perched on top of towers) .

An accessible gameplay

No doubt the familiar player in the world of A Link to the Past will easily find its brands through gameplay almost identical , with stylized graphics and soundtrack great ( with the typical music and sound effects as in the discovery of a secret passage ) . However, the novice adventurer , who has never practiced the original game should have little difficulty , since the game has some elements that facilitate adventure, like a red cross on the map showing the exact location of make for each mission or dungeon. Or up to 20 markers positioned on the plane, very useful for remembering important people or places . Finally , handling turns could not be more easy. Thus, according to the pressure on the joystick , Link advance more or less rapidly, while the directional pad can slightly move the camera on the screen around it. With the A key, the young boy has the opportunity to pick up or throw an object ( barrel , pot , bush ... ) , turn into paint next to a wall and talk to a person nearby ( there are sometimes choice between two responses to the screen in a dialogue, but no real influence on the course of events ) . For its part, the B button is used to give sword ( holding it down , he shot his load and performs a broad attack around him ) . R , maintained key can use the shield to counter enemy attacks or projectiles , while the Y button is for special items , including Lavio as an oil lamp which sets fire to enemies. Link can carry up to 20 objects / weapons at the same time . And to equip it , it's easy : just move your finger on the screen down to the dedicated box . Note that on the 3DS, the top screen displays the action , while the bottom screen is used to manage objects and displays the map of the world on which it is possible to zoom .



Good news by visiting the Kakariko Village, you can compete against other players through StreetPass. For now, the maximum number of players is still unknown, as is the detail of the fighting. But what we do know is that the characters of other players in the form of a shadow Link, and only the selected objects before the confrontation may be used during the fighting. Then gauge your character's life (hearts) fills completely before and after the fight. And even if you lose the fight, you keep your personal belongings. Last but not least: 50 StreetPass challenges are present, such as "Win 10 times a struggle," "Use the oil lamp to kill your competitor" or "Winning the battle after eating a green apple." In the end, there is thus no doubt that A Link Between Worlds should be an adventure as magical as colossal.

Friday, July 19, 2013

Project X Zone

Why settle for comparing two or three worlds when you can gather around thirty. This is just crazy challenge that developers have launched Project X Zone. Imagine a tactical RPG that draws in both the catalog of Namco Bandai in the Capcom and Sega. Have foaming at the mouth? That's good because against all odds this ambitious title made ​​the trip to our small 3DS.


The Japanese tactical RPG usually accommodate quite well on their way to handhelds. We remember that Disgaea, Final Fantasy Tactics or Tactics Ogre other have been delighting gamers on the go. It is however in a different configuration with Project X Zone. This is indeed a far cry from classics and offers both a concept and gameplay that may surprise more than one. The title should nevertheless recall memories to some players, specifically those who have had the chance to try Namco X Capcom. Released in 2005 on the Japanese PS2, this title was never officially made ​​the journey to the West. However, the Japanese gaming enthusiasts and lovers of rarities import have discovered a crossover really attractive and rather original. Project X Zone can be addressed as a result of this as unknown in our country: it largely repeats the same recipe, while still increasing the number of characters and series represented.

A cast XXL version


You Hold, Project X Zone does not do things by halves for cross-over. This is no less than 29 licenses that are collected from catalogs Namco Bandai, Capcom and Sega. Street Fighter Resonance of Fate through Tales of Vesperia, Tekken, Resident Evil or Ghost'n Goblins, they all said this. There is even much more obscure franchises such as Yumeria or Zombie Revenge. In short, there is something for everyone, from fans and RPG fans fight, there will be some characters from the proposed fifty that you will type in the eye. Also note that Reiji and Xiaomu, the two protagonists who appeared in Namco X Capcom make their return here. We may even have a new colorful and totally unique pair: Mii Koryuji, a young bourgeois extroverted, and Kogoro Tenzai, guardian as well as his bodyguard. You can imagine that you can not combine so many characters without the scenario is not to suffer a little. It is indeed a question of inter-dimensional travel and great villains who put the world in danger, but inevitably, the pitch is totally far-fetched and you simply carry around an arena to another without always worrying about inconsistently. Fortunately, the quality of the writing manages to keep us in suspense for a little bit of English that we control. The dialogues are full of humor and references of any kind. In short, the title plays on the fan service and can only be welcomed. Of course there is a fateful question: how to fit all these people on the battlefield?


For the group!

It should be understood that Project X Zone is a unique tactical RPG. The battlefield is indeed grid, but the characters do not have movement points so far, rather they have an area where they can move freely. The other major feature of the title is that the units always move in groups. Basically the game forces you predefined pairs of characters often from the same series: Ryu and Ken, Chris Redfield and Jill Valentine, Kite and BlackRose ... Note however that some couples are rather surprising, Frank West is such a nice comedy duo with Hsien-Ko and both fun throwing a lot of strange things on their enemies. You can also strengthen these groups by adding a character format of your choice which will then give a nice hand during combat. The constitution trios is more strategic than it seems: we must put the right people together in ensuring harmonization skills, to monitor different types of shots available and to ensure that the attacks type more or less same level. You are free to specialize in assisting certain groups, while others are naturally better to cut up to the front. Where things get tough is that you can also place two groups side by side so that they can help each other during the assaults. Specifically, you significantly increase your attack power by keeping your loved one different from the other units on the battlefield.


When battle rhymes with combo

If this famous battlefield looks indeed a training ground for player failure depressed, things are changing beyond recognition when a fight starts. The interface looks simple, we simply hammering the A button and use the directional pad to launch various attacks. You will not get far if you do not make more effort. To start, you need to diversify your attacks if you are triggering a bonus shot and continue a little longer and your assault. But the most important thing is to find the right timing to chain your attacks, it is only in this way that you will manage to make beautiful combos, even to inflict critical hits. The goal is simply to juggle his opponent to prevent it falls to the ground. The Y key to start special moves impressive, resulting in small cutscenes that will delight fans once again the original series where various characters are drawn. The triggers are for their dedicated to the audience: L will bring up the third companion, while R called the other team while fighting alongside the first. We must recognize that the whole is quite repetitive, it is ultimately only the spectacular staging of the apparitions and the large number of characters available that prevent us from falling into monotony. Involve other fighters can perform Cross Hits coming, like combos, boost results at the end of the confrontation. It's a way as any to raise the gauge XP. You think this is experience points? It would be too simple ...


Do not confuse EXP and XP

Do not confuse XPVous EXP and you quickly realize that there is in the game gauges EXP and XP, but they have nothing to do. The first refers to the experience that each group of characters over wins his fights. The fact leveler will unlock new skills and a greater number of attacks. It starts with three basic attacks, but you can have up to five, and the fiercest can even access formidable Multi-Attacks that can shrink multiple enemies at once. These famous skills are not to be taken lightly, they will pass on you a lot of bonus when you're on the ground and especially valuable care, which will save your items. It is also necessary that you have the means to use these skills ... These have indeed always a cost in XP, ie in Cross Points, the famous points which are also called upon to launch special attacks or Multi-Attacks. But this is not all, XP can also be used when you are attacked: the sacrifice is then given the opportunity to defend himself or to retaliate. The management of these cross points is the heart of the tactical aspect of the title: will you save then launch devastating attacks or otherwise use them quickly to take advantage of a host of extras? It is not always easy to find the right balance and it is advisable to stake on the different characteristics of his troops, even to train before going to an arena to another. Project X Zone is not a bewildering difficulty lovers challenge will probably wait for the new game + to drool a little more, we can also blame her repetitiveness ... In short, all is not rosy but it's still a fun to play in short sessions that should delight players fond of original concepts and crossover improbable title.

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