Monday, July 22, 2013

Review :GEARS OF WAR : JUDGMENT



How to respond to Gears of War Marcus Fenix ​​now laid down their arms? In charpentant a prologue set a decade before the events of the trilogy, which puts Damon Baird and Augustus Cole, another iconic duo of the series, in the heart of the debate. As its name does not necessarily indicate, Gears of War: Judgment recounts the trials and tribulations of the two characters and their accomplices before a war crimes tribunal. Liable for a particularly disastrous bombing squad Kilo must justify its actions. And incidentally send heavy.

IT'S NOT ME MADAM JUSTICE

We can no longer be taken as a traitor at the end of generation. Gears of War Judgment is built on the same pattern as its predecessors, with a side faux air add-on, the other insurance rediscover a super game licked technically, the game mechanics archi lapped. For those who have incorporated the Terms once in his life, this new Gears brings nothing fundamentally new, but he dominates the subject in its kind, the TPS nag, violent and merciless.

Fluidissime we play alone or in split screen, loaded with details, with a slightly more colorful art direction for not being accused of gray / brown game, Judgment puts everyone agreed on the technical level. Issue and gameplay, the cover system is still in place. Although others have refined the formula, with a more flexible management of the body-to-body, always a little frustrating when the enemy out of the line of sight, we always take as much pleasure in the slightest knock head Locust's excess. Especially when she's hiding behind a large shield Mauler or a machine gun in the end. View ballistic arsenal win some blunderbusses bonus, if we find the classics (archery, one-shot, the gun cracked), and during the Markza Locust, the Breechshot, making a killing . Firepower, rate of fire, back: they are also funs to take control efficient. Unless their effectiveness makes them de facto essential.

Out of the arsenal, the most significant new Gears of War Judgment is the ability to adapt the difficulty of sections depending on the mood of the day or his skill. We're not talking just zap Veteran or Demented, but Temporary penalty that will increase the score at the end of section to a maximum of three stars. Well integrated into the scenario, with asides heroes in voiceover to justify their inclusion in the trial, these sequences "declassified" limited at best arsenal at worst visibility, a small fog effect obviously expensive designers saw its recurrence . We do not forget the timer which runs to add a little tension, or simply the enemy reinforcements to come between you pound two mortar rounds. Activated or not through the red seal Gears Graffé on the walls, these challenges spice up the action, a really good idea, especially for the coop.


THIS IS DECLASSIFIED

Inevitably, the protection of a drone wins immediately in intensity when flying bombers némacystes play, not to mention passages tower defense much more difficult when an army of Ragers darken at full speed knock the turrets that you have knowingly placed between lines. The game also boasts of adjusting the difficulty with a smart spawn system, to better accommodate the enemies burst profile players, as we have seen firsthand on one or two sequences a little hot. Stars cumulated "Declassified" are among the many trophies, Success and other designations that will swell your chest and your overall level, common in solo and multi, as usual with the series, an incredible amount of messages will s' view to certify your progress, and many skins will be added to the wardrobe, at least those that are not offered for sale on the marketplace ...

For the rest, nothing has really changed the country of Gears of War, and swallow the six chapters of the single player campaign in cushy father, never really dipping whatever the scenario, which proceeds through flashbacks and ellipses (up 'save us the usual detour through the sewers). Without its annexes challenges, Gears of War Judgment would be a pretty scary platitude, as also confirmed by the second season "surprise", Consequences, which is released after a few chapters. A purge planted in the Gears of War 3, without any justification, as an illegitimate DLC that would have been ashamed to offer for sale. The final cable car would almost want to jump on the platform. Fortunately, it only after an hour of play A mind, so be it by downloading the first Gears, offered as a bonus with the first editions of the game

The main campaign reserves anyway some nice sequences, even sometimes duplicating the same environments to prolong the pleasure. Landing sequence will become a defense headquarters mirror mode when the squad Kilo want back to shore. We can not escape either the arrivals of enemies in waves, with a few seconds of beating to prepare its defenses - probably to introduce beginners to the concept in force in the multiplayer modes, which are based in part on the attack / defense. In short, although we would have liked to end a little more daring situations, more bosses or phases vehicles (there is only one sequence in armor-robot, for example), People Can Fly s is generally fared well.


MULTI VITAMINS

Gears of War: Judgment also knows some multiplayer side touches. If we find the trio "Rat Race" (Deathmatch), "Domination" (with areas to take) and "Team Deathmatch" Horde / Bestial modes of the previous episode did seem captured the attention of developers to merge and become the fashion "Invasion". Now as Human Locusts play face to face with a choice among several classes. As always with the larvae, which are the points earned in battle that will determine the evolution towards more powerful classes - the famous Raging completely berserk solo is also one of the possible choices. Terms side, the five crew members will have to balance their strengths by choosing from the Engineer, Scout, Medic and Assault. One treats using grenades area of ​​effect, the other place turrets and repair electrical son undermined by Tickers opposite, and so on. Clearly, it will try to stopgap to protect its base, strengthening defenses as soon as possible, sending ammunition to those who are stranded or marking enemies with grenades recognition. You never know, a Scrap could jump over the lasers defense without being seen.

Rather well organized, with phases of attack / defense that we seemed well balanced regardless of the camp, Infestation unfortunately suffers from a lack of maps, with only four playgrounds Even more frustrating than the Most of them fast enough to suffer a funnel effect, although we appreciate shortcuts can borrow Tickers between two walls to sprint and feint their opponents. The same goes for the other three modes, which are also just four cards for multi launch. Suffice to say that the DLC already comes with its nose in the wake of the Season Pass, which must be remembered double office experience points for all those who decide to checkout ... Finally, even if the communication focus on multiplayer gaming, why depriving ways that made the reputation of the series? The Horde is here replaced by a "Survival" mode, which requires pushing ten waves of enemies locusts controlled by AI, with the system of Human-side classes. Effective, but definitely too classic when we remember the Horde 2.0 mode, with its scalable to strengthen the will of points earned defenses. In short, there are good and not so good also the multiplayer side, while this episode would clearly have to get everyone to agree.


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