Tuesday, July 23, 2013

DONKEY KONG COUNTRY RETURNS : Review



This is the advantage of a rich catalog of known and appreciated licenses: to fill the holes in the schedule with modifications and / or remakes. Nintendo proves once again with Donkey Kong Country Returns 3D, which will not wait long before being adapted for the Wii to the 3DS. Two and a half ago. The straw that broke the barrel?

LIVES AT ESRD



For once unanimous, players like criticism welcomed as it was Donkey Kong Country Returns to its release on Wii. With a solid gameplay, a varied level design and a stern-but-fair challenge, Texans Retro Studios have proven themselves quite capable of taking over from Rare, and their talent might as well speak beyond Metroid Prime. Portable format dictates that the 3DS version has undergone some adjustments. Starting with difficulty, unusual for a stamped Nintendo, and probably considered at odds with the expectations of gamers on the go. Far from insurmountable, DKCR requires a bit more concentration than Super Princess Peach. That's why the title suggests immediately the choice between "original" and "new version", which changes some basic settings, starting with the life bar of the two gorillas. 3 hearts instead of two, it did not look like much, but in the jungle, terrible jungle, it is always good to take. A good point that even the addition of Diddy Kong inflate the life bar to a maximum of six hearts, beyond its reactor to extend the jumps (and its launch peanuts coop). What saved the day against some bosses a little painful.

Another gift to the distracted players, the arrival of exclusive bonuses should make it easier for less experienced players. Green balloons three gold coins to prevent the fall, a portable barrel 5 to recover Diddy at any time, and especially a temporary shock-avoiding many jets console on famous courses barrel or monorail; they are easily recognized by the walls are shaking. For those who have definitely struggled with Newton and gravity, there is the temptation of the Super Guide, already in place on the Wii, but the 3DS version is probably already enough flowers like that. Note that the choice between the Wii and 3DS settings can not be changed once launched in the jungle, but fortunately, the game offers three slots backup to taste the spicy version, and get down to business as soon as the mood takes you. For more fierce, the ninth world behind the Golden Temple is enriched, for a total of eight new well devious courses. Unfortunately, we have been able to discover only through the official trailer, because they could not get all the KONG letters and all the puzzle pieces to unlock. Disappointing for those who, like us, hoping to access by simply looping the game once.


DONKEY sissy


The 3DS version is also the opportunity to dust off the foibles of the original game, including everything about the gameplay to the Wii-breaker nuts nothing coconut. No need to shake the controller to launch a super jump or blow on a dandelion hoping scrape a bonus. Two different configurations are waiting for you, one to the analog stick, the other to the cross. Matter of taste, but the second was our preference, simply because she can hold down a button to run and grab everything within reach, like a vine or a barrel. In a game that requires a minimum of concentration and precision, it is anything but luxury. This mobile adaptation also can play quietly in cooperation, a choice that helps to overcome many obstacles, since the manner of Rayman Origins, the game continues until one player is still in the race. Be careful though the stock of lives, which tends to scroll breakneck speed But in the register of the platform to share 3D Donkey Kong Country Returns is a delicacy, although it will settle for local multi, each with its cartridge to enjoy.

Irreproachable fun plane, Donkey Kong 3DS generates almost faultless, except for one menu. How to convert such a visually rich game, with also some effects and environments teeming 2.5D licked, Monster Games had to trim the fat. At the expense of fluidity. As always with this kind of question, it is a matter of sensitivity, and it may be that some players are wholly inappropriate attention. But when we knocked on the Wii version, the visual difference is felt at first glance, whether the sharpness of images or frame rate, revised down for the game to fulfill its ambitions techniques. It's pretty obvious on internships scrolling, or those who are particularly loaded effects, as this level punctuated by the appearance of giant waves. It was sometimes difficult to distinguish some shots, the risk of making some fights warmer than expected, like moles and being boss. It does not prevent you enjoy the lovely visual finds it licked Thurs Between levels in shadow, the sequences back Rambi, carnivorous spiders want your skin, Donkey Kong connects the exhilarating situations, combining the requirement of game platforms antique and modern one level design rich in secrets. A success.

0 commentaires:

Post a Comment

Powered by Blogger.