Monday, July 22, 2013

DRAGON'S DOGMA : DARK ARISEN : Review



Without being a worldwide success among the first Dragon's Dogma Japan signed the best start of a new franchise on this generation of consoles, a sufficient reason to push Capcom to maximize the return on its heavy investment. Like any good role-playing game that respects the title will be entitled to the extension, here called Dark Arisen, or the promise of a high level content for all insurgents in the world. And be sure to convert as many players to his cause, we even included the original inside Thurs

LITTLE BLOW

For those who have passed on the original game, it is perhaps time to recall the main principles: no pretense, there is always an Action-RPG in open mode, which in the absence of cooperation proposes to move surrounded by three NPC, the "pawns". One is created by you, the other borrowed from a bank of characters generated by the IA or directly uploaded by other players. The price fluctuates according to the recruiting power differential between your hero, the Insurgent, and that of his NPC. Another hallmark of Dragon's Dogma: a much more accurate and nervous than most games open world combat system with a hyper animation panel cared for each class of adventure, especially the Homeric monsters he is possible to grasp, even soar to heights for reckless abuse until all the stamina gauge. Rough diamond or prancing horse, while ultimately depend on your tolerance for just about all the details that betrayed a pharaonic development and a very Japanese lack of control over one as delicate as "open world" niche. Between disembodied NPC quests that go in all directions and indiscreet affinities that could lead to unions totally improbable late adventure game multiplied inconsistencies and unspoken.

To summarize, Dragon's Dogma: Dark Arisen is both an extension and a stand-alone incorporating the original game in all its bone. Those who already had the Vanilla release may eventually opt for the download, but whatever the selected disk or dematerialized version, there is a at the same price (€ 29.99) complete package. Logistics aside, we find the action RPG from Capcom set a new logo and a few orders for those who want to transfer back to their former character to this new edition. Those will be rewarded with six new costumes based on citizens Gransys, to find in their chest already well stocked, but also 100,000 crystals fault - money that can recruit pawns and purchase powerful items - and especially of eternal Transpierre unrestricted. Proof testers and players are sometimes on the same wavelength, the fast travel the calamitous original game is thereby facilitated. One aspect that concerns not only the first game that experts have explored Gransys to bottom. To avoid many return trips to those who also would discover the great monotonous plateau of the game, Capcom has also lowered the price of stones transfer (20000-5000) while increasing the transfer gates to the main points Card. Like what, it was not just a mere feeling.

It is true that there was something scary to walk the area around the Tower of the Blue Moon at night, dimly lit his flashlight, somehow, have been few games to make the dark as disturbing as Dragon's Dogma. But we also think of all the back and forth of the useless, these barren environments, these enemies spanws the same places, and for that reason alone, the concessions on teleportation and fast travel Dark Arisen are a lot of good . For the rest, it is almost the same game, with the additions of different DLC released between time (choice of difficulty speedrun), variations in the prices of items and a number of small adjustments that Capcom had the good idea to summarize here. This may not seem like much, but if we add a slight increase fluidity issue (over large flowered as soon as the game saves), the title of Capcom back in better shape than when we l had left it. And then the pieces have the good sense to shut up this time it is not luxury.


ISLAND OF DEATH

For fans of the first, the real interest lies in the Dark Arisen bonus island and bosses it houses. Bitterblack Isle, or Reef Bitterness in good French, is neither more nor less than a big high level dungeon where focus new creatures developed for this version, sometimes old versions, as Master Troll targeting only the male characters, often new. Death lurks, literally, as the grim reaper will make regular appearances to kill anyone in one hit - no resurrection possible. Atmosphere. As surprising as it may seem, the Reef Bitterness is available immediately joined the camp of Sentinels, the first quest of adventure and the tutorial below. Suffice it to find Orla on the pier village Cassardis to find teleported to the other side. But no need to expect to survive until they reach at least level 50, which corresponds to the end of the main adventure and the beginning of the New Game +, it will be recalled, all those who had a backup and complete a character boosted and a pin can reuse whisked this release.

Obviously, given the ambition of the content, it must expect the big massive challenge and a maze in the same vein. The tortuous architecture places, catch rooms, the atmosphere of increasingly burdensome as the company sinks into the depths: many elements in the structure clearly evoke Dark Souls. Without matching the master, we still feel that the developers have made fun of the level design. In the land of giant skeletons and chests cannibals are rare oases and havens. They exist, fortunately, in the form of stelae invocation (to regenerate tokens "guests" and recover his own), although it will often pay a tithe to reactivate. But most of the time, it will move on tiptoe, beware of stalkers, avoid falling in the middle of a bridge that is falling apart. It also provides additional content enhancement work on the brightness, which contributed a lot to the atmosphere of the original Thurs If you loved the caves and caverns of Dragon's Dogma, Bitterblack Isle can only satisfy you.


BABY SITTER EDITION

Unfortunately, the more challenge thickens and the limits of AI appear. The order system as "trends" are not enough to compensate for the errors as soon as the pawns of big passes well nervous boss. He will have taken us ten tests for faking the Beholder, a fight that came down too often to the dragster to raise the dead allies in combat, or poisoned infoutus to dodge the tentacles coming out of the ground. Our poor Marie-Louise and her faithful Choca could not do anything against the dragon that followed - an optional boss, thankfully - but announcing the trend it will be armed, not only with patience, hope to triumph Master Places (that of the jacket). The good news is that the cave has many bonus points through disenchant fault, often completely cracked rings, but not only, through this, and we came upon a large mass with 700 Strength even before being Craftee. Anyway, assuming that you have a predisposition to the Babysitter and the dead repeat the content of Dark Arisen promises long hours of level up and fight until the last earned Théraplante in stock. We can not emphasize enough, the best friend of the player Dragon's Dogma is the backup at any time, or almost.

Difficult to say if the content only really worth it for those who have dropped the adventure along the way, especially the life of Bitterblack Isle can clearly vary from one to three depending on the level of the character and his pawn at startup. Dragon's Dogma: Dark Arisen is aimed primarily at fans of the original game, those who want to forge their weapons "dragoniques" with materials never seen grosbill to be more than ever, and those who wanted to try it without going through the box "full pot". The above-mentioned problems of AI are we again regret the absence of a true mechanical coop, beyond the exchange of pawns on the Internet, but it will be solved there, waiting for a possible follow- permanently erase the mistakes of youth.


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