Monday, July 22, 2013

FIRE EMBLEM : AWAKENING : Review



The war still remains one of the most beautiful excuses to lay strategy games, and the angelic Nintendo has understood, leaving the victims princesses for warrior princes of his long saga of Fire Emblem, freshly arrived on 3DS.

If you were talking about Chrome, the heroic fantasy fan in you will immediately think of the warlike deity of less aggressive non-Conan. But Chrome is not an angry god, but simply a young prince to fencing and justice loving blue hair. We can not say that the two have much to do, especially as the friend Chrom, hero of this new component of Fire Emblem, however will not be the only main character. From the beginning of the adventure, the player will be prompted to create an avatar that will be second in command, friend and confidant of Chrome, allowing for even greater effect than usual involvement. Amnesia is the best shared among video game hero thing is in this state that your character meets Chrom and his friends when they are struggling to defend the borders of their peaceable kingdom against the assaults repeated bandits in the area. Amnesia but not armed, so you will help to repel intruders and give you a place in the hierarchy of this beautiful country holy kingdom Iris. On various events in various plots, the situation on the continent, however, will degenerate As battles, ending with sink into the tragic and epic, bringing you fight increasingly formidable enemies.


MEOWTH, YES WAR!

Like its predecessors, Fire Emblem Awakening is a pure juice of this style of game that is addictive and especially if the Tactic-RPG product. These strategy games turn based RPG that however a mixed management dimension troops and equipment are very popular among us since the advent of shows like Shining Force or Final Fantasy Tactics. But unlike his two sidekicks, the saga of Fire Emblem has a very special characteristic that many players are not only looked beyond measure: if one of your characters is defeated, it is for good and never comes back. While this style of game is just completely thought for players who love to love their characters, see one of his warriors to high grain kindly become compost for dandelions was something depressing.

Left to get back to the longtime fans, this version offers the ability to immediately play Newbie. In this mode oh pejorative, the dead are no longer dead, but KOs , An option that will delight those who have previously had difficulty to get serious about this series. I must say that despite the three difficulty levels present, the game offers quite a challenge. Even mode "normal" difficulty (the lowest), it often happens that we do cut to pieces after a few strategic aberrations not yet looked too much harm in battle. Mode handy "Auto" game can help during long and tiresome journey, but it will not be especially engage in a close game of risk, see console sacrifice your characters the coldest manner mathematically possible.


Gattai!

Staying focused is often the key to victory here, both elements play against you. Not only enemies are generally more numerous than you on the map, but it often happens that reinforcements regularly land by small strategic forts located here and there on the fighting areas. One of your priorities will be generally placing men about these entry points to one hand to prevent the enemy legions arriving continuously, but also to heal a little forts with virtues healing. This will also save health care, because for those who do not know, there is no MP in Fire Emblem, just books that break out after a time, like the other weapons in the game elsewhere.

But the most obvious tactical advantage of this component is still merging units. During combat, when two units are juxtaposed, it will be possible to assemble, to slightly increase the capacity of friendly unit. Although this reduces the number of your units, but is well worth it when you face slightly stronger than you enemies, which will often be the case! Often required to make a bad situation out, this tactical choice is a significant addition to the range of possibilities available to the player. Another important not to omit point relationships. When two characters are side by side, sometimes they can be involved in the game of their neighbor. Repair or cash for them, and even put a more shot on the fly p'tit these significant bonus can also improve the relationship between the characters, which will prove very useful later.


REST OF GAY laughed

Between battles, you will be asked to move to a card effect. You could certainly go immediately to the next chapter of the story. But it would be a shame to miss additional random battles and street vendors offering some very good deals. In addition, between battles you will be able to attend random events between your characters, again allowing to slightly increase the quality of their relationship, sometimes even discover objects or in the form of bonus points experience. Once two characters are sufficiently supported each or spoken during the game or intermediate phases, you will be asked to watch their conversations, thereby increasing the quality of their relationship, denoted C S. And to the delight of shippers, where a male and female character have reached a relation S, they get married, which is already festive itself. But another reason to party, it will be later in the game to meet and recruit their future children in special battles.

Of course, certain combinations of units will give parents more or less strong, that the players involved will be delighted to check. Funny and well written, to the sides of the fighting, in which each character reveals his personality in a fun way, allow more focus to this gallery of colorful and loveable hero, a particularly important point for this kind of games. Another crucial point of the inter-fight: the possibility when one of your characters reaches level 10 to give him a new class. Warrior so he can go to barbarian hero, paladin short, a tree of possibilities will provide most of your characters, at least those who do not have a non-scalable as dragoniques particular class or peasants.


MIME THE VARIETY!

Charismatic characters, but taking tough game, but classic is effective in turn, Fire Emblem Awakening performs faultlessly on the content, but the container is also in keeping. Graphically, it certainly is not great looking on a strategy game, but to Nintendo suddenly came to offer a simple visual rendering, nice to look at, but especially that uses 3D in a smart way, and certainly not tiring. Whether or cinematics for the game itself, the prioritization of "layers" of relief is still very subtle, favoring readability. So, we are surprised to find themselves plunged into the action, but by taking a look at the left to ensure that it has the right number of points still lives on the table in the foreground . It will certainly be amazed at some disturbing graphic choices, such as lack of feet of characters that give the impression of sinking into the ground. But for the rest, it's all good, either from the point of view of the splendid and clear music or sound effects, each character being doubled on certain keywords giving them depth without drowning us in incessant declamations.

Finally, a note on the DLC. After a free initial task, many others are sold a few euros each. The main advantage of these paid missions is that on one hand you can replay to infinity, and the other once completed each mission offers a "magic clone" a hero of a previous part of the saga. Finally, delicious detail: each card has the music of the previous section to which it corresponds, which end to crack the fans. One big regret, the DLC maps are the only ones that can be replayed ad infinitum, thus offering the only viable option to increase its troops before a tough fight, or to artificially raise the relationships between characters, or the skills of weapons. Harm to come to such excesses, especially when the difficulty of the game by default is known.


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