Sunday, July 21, 2013

HUNDREDS


After making a lot of noise with Canabalt and Gravity Hook with less, the independent studio Semi Secret Software is back to business by signing Hundreds, a title at the crossroads of the numbers game and puzzle game. If the principle of scrolling-runner this time is shelved, the spotlight is again made agility in this original creation.

HERE'S MY NUMBER

Few rounds, but méfianceLe basic principle of Hundreds is simple: one or more round to move within each table in the center with a number. Touch the circle to its diameter grows as your finger remains in contact with the screen at the same time, by maximizing the number also. If, during this expansion, it touches another element of the decor, the game is instantly lost. A global counter accumulated values ​​of all your round is present in the background, and the goal of each level is obviously to drive up to 100. And how many does it level? 100, you guessed it. Rarely has a title was therefore also to its name.

The first levels acting tutorial size, we quickly understand the concept. Physical animating round then moving into the dance will be smaller more mobile, large will be more difficult to break through. No particular trap initially, each table will have its share of problems gradually increase to give a hard time to the player. The single will be round and round quickly accompanied by crossed indicating irremovable obstacles. Themselves give way to each crossing of dozens of puzzle to the introduction of more vicious traps as circular saws from reset the counters of your rounds to zero at the slightest nudge. Needless to say we quickly learn to hate.

With an addictive puzzles in principle and on average less than a minute Hundreds invites himself in the court of the securities is to gradually move out occasionally. At full speed, count still an afternoon to shop around and understand (or not) based puzzles letters occasionally distilled in progress. These interludes with cryptic messages of the most enigmatic represent an annex part of the title, more anecdotal and less exciting, which excite the most crooked players, but probably leave the majority of marble.


MUST LEAVE THE EFFECT SPHERE

Both the visual and sound level, the title of Semi Secret Software made in sobriety and efficiency. A range of 3/4 colors used sparingly, no outrageous interface minimalism is set on the edge of the clinic. The title could have been used to demonstrate the use of multitouch. The momentum of each of your fingers will be taken into account in all these spheres. It will even be necessary on some related who refuse to climb their account as two fingers are not placed at the same time on the surface of the tablet. Some tables even realized more easily with the help of a third person, the one holding the trap in a corner while the other is working to raise the global counter. The difficulty of the title is progressive until the 50th puzzle, then Hundreds got a boost through puzzles renewed without necessarily becoming hardcore. A good place that makes you want to move before reaching a final for the beefier part.

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