Sunday, July 21, 2013

PERSONA 4



Wedged between evening classes, exams and sad club to which he is affiliated at the beginning of the year, the life of a Japanese high school student may seem as ordinary as marked. Except when he himself immersed in the parallel universe of Persona, which combines all folklore demons and master of the house in a limousine. You think living a cushy year leaving the city to the open countryside of Inaba, a small village without a story? A series of unsolved, all on the same procedure killings will put your life upside down. Your life as a player, of course!

Like the previous section that it is largely based, Persona 4 follows a very precise structure, declining day after day events take a turn more and more dramatic. Halfway between a set of traditional roles and games drag with Japanese studios have a secret Persona investigators asked to play while leading a life of high school model, adored by all. The benefits are twofold: through friendships forged at school, at home or at the place of work - Social Links - exploring the parallel world will be even easier. Indeed, awakening the slumbering souls within your private circle, Personas, it will be possible to give birth to ever more powerful mergers once carried behind the TV screen, the key scenario, believe it or not. In the space of a few lines, the concept may seem limited, but as evoked test the original version, all the jubilation of Persona 4 is the quality of writing the script, the sweet-bitter interactions with these characters which have a loophole to hide, and this permanent contrast between a familiar everyday parallel and hostile world. The trademark Atlus.


MIDNIGHT IV

In the Midnight Channel the tab RPG expressed. The PS2 version already stood on ergonomic issues, among the most diverse environments mazes (finished high tower Persona 3), the lack of random battles always nice, incredibly neat and trim at all levels. It is repeated, but the combat system double-edged wonders. Fast, accurate, intelligent, and even scary when things go against you and your leader is about to spend. Once again, we will be surprised to spend hours indoors fusion to obtain ever more powerful invocations, cut to exploit the basic weaknesses of enemies - while limiting the potential Achilles' heels in the team. Personas are rare immune against any kind of danger (none, in fact), the player will have to be a "deck" may fit the profile of the enemy, in accordance with the level of experience of the hero. Fortunately, this version Vita is more conciliatory towards mergers, since the back of his limousine, Igor clearly show the result of associations Personas with filters by type or level. And carrot on the transfer of skills once the invocation validated because of Vita, the player piochera freely among the spells he wants to keep. Truly royal.

Even freedom of choice on bonus cards distributed by the handful after the fighting they were led drum-beating. The player will be more than ever the master of his fate, by gleaning bonus XP bonus stats or better yet, change capacity, depending on the prints. If one adds the arrival of blended attacks and regular interventions characters left back and game over less restrictive, this version Vita clearly some concessions for the transition to mobile format. Good for those who discover the game as the series, with a little ingenuity and a few raids of level-up well organized, they will leave with a Swiss Army knife Persona, as Hokuto-seikun gala Ziodyne fed to us brought down the lightning in the last third of our investigation. Players already lapped the PS2 version will have an incentive to move up one or two notches difficulty, even a little rage when to advance the first real boss of the game


MAKE Risette

Side additions that are fun, this version Vita multiplies touches. The Okina urban neighborhood overview on PS2, and is now fully available scooter, although its inclusion in the script and the sequence of events remains on the surface. Same conclusion unfortunately for Mary, enigmatic character unique, however, that offers an additional dungeon at the end of the game, provided they make a friend. There is also a "TV" mode that list not only the music and cutscenes, but also amount of bonus content related to the game and its development, plus a mini-game at Teddie touch that is unlocked when the console is set to midnight class. The Vita Version finally think to integrate network compatibility, to better display the choices of other players in their management planning - an option that is reminiscent Catherine, another Atlus game or recently The Walking Dead. It is also possible to go to the rescue of an ailing player by going directly into the dungeon to assist him at a distance, with a small refill life and magic as a reward. Given the prohibitive price demanded by Fox at the entrance of the dungeon for the same care, it is always useful to play the Good Samaritan. Even when he makes a pact with demons.

This mobile adaptation of Persona 4 has lost none of its appeal, quite the contrary. More accessible, more balanced for beginners, still mesmerizing in terms of scenario, it even allows the luxury of thinking about his fans by adding previously unseen footage: from the bonus costumes, the ultimate evolution of Persona for each member of the team, class snow and additional month to boost its Social Links waiting to discover the hidden true end - because yes, there are also multiple purposes - you're about to embark for minimum 60 hours of great game . Entirely in English, it is true, at the risk of leaving those who prefer dry during Baudry Mrs. finally touch the baby. One of the few downsides of the game, with the overall aesthetics PS2 which, although reworked, not necessarily leverages the capabilities of the machine (except for loading times, invisible). In fact, the only real complaint might possibly apply to the repetitive nature of the concept, especially on long gaming sessions dint of hanging out in the same dozen screens, see the same onlookers and perform quests without real interest (dosh aside), the player a little claustrophobic may quickly feel cramped. That's why we advise you to enjoy this great RPG prescribed doses, not to be devoured by anxiety of everyday life.

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