Sunday, July 21, 2013

INFESTATION : SURVIVOR STORIES


After a phase of alpha / beta not really encouraging, The Warz was offered earlier this week a release on Steam. This version, called "Foundation", then landed with the intention to start in due form of the zombie party Hammerpoint Interactive.

Except that The War Z, like walking corpses he staged, and yet still feels rotten meat. It's time survival guide bugged zombie territory.

ZOMBIES ATE MY NEIGHBORS

The War Z gives the player the ability to create an avatar to survey a map where you have to start with his shirt, his pants, his flashlight and taste. Taking the modus operandi of Legends to the letter, the player will have the task of trying to survive by collecting equipment, weapons, food and care, alone or in teams. The game does not obviously difference between NPC and players and you can totally make you bitten by a zombie for its small dej 'or get a shot in the head by a bandit who was passing by, it depends . The game promises persistent servers up to 100 players and even if the number is a bit exaggerated, there are a lot of people around us. It just should be noted that we promised skills, private servers and two to three things in the title description on Steam, but Hammerpoint has since returned it and sent his apologies. It will take some time and feel part of a new beta phase leaves a bitter taste in the mouth.

However, it will be easy to find a server and connect to it: one is spoiled for choice. On this side, the game provides a pleasant quality of service and the other lags and disconnections are rare. The creation of the avatar is also generous, since you can get 5 characters on the same account. It will just tolerate the artistic direction of his last, which, in addition to being quite ugly and generic, are all alike in terms of dress and make the traveling shot. The choice of hardcore mode is obviously always go: one dies, end of personal, thank you, goodbye. For others, a cooldown is imposed before reviving. When else where it writes its lines, the waiting time has passed from one to four hours, with the possibility to pay 50 gold (about forty cents) reborn earlier. Stingy and not really taste good.


DAWN OF THE CHEAT

We find ourselves faced with a good old arcade shooter ... but a good old arcade shooter gameplay which would totally pick it up. The movements are soft, stiff animations and even jumping is painful to see. Skip to subjective views will limit a little sensitive, but generally the animations are poor. The melee option for beginners, is seen with hitboxes more or less fanciful and it is not uncommon to scroll unfairly by a zombie too lucky. We therefore spend his time avoiding infected not to waste precious health care resources, although less effective than in the beta. It will suddenly turn to guns to hope to survive properly. But these are rare and hard to find, the spawn points are often visited by the sleuths of the loot and the only viable way to get ammunition are still checkout the game store .. Euro course.

The reticle will reveal another little secret of The War Z, which has been largely based on the technical structure of War Inc., under previous development team. Menus, animations and graphics engine, everything is taken from the 2011 MMOFPS. This explains both the air of deja vu permanent and especially the velocity at which the title is out of nowhere this summer. And unfortunately for the player, the reuse of the old engine is not a guarantee of stability. The game still has some bugs and crashes not really falls that are well managed spot. Graphically, if the level of detail is pretty good, textures are unworthy of a title in 2012 and even Ultra settings, not enough to break a three-legged duck. But it is obviously the game experience that will help gauge the title, the graphics of the beast is still bearable.


ZOMBIE YOU

With its completely free gameplay, without purpose or mission, The War Z certainly makes great exploration and survival hand, but it is to play as a team we will have to turn to if we delve into account the experience. Because like Legends, a single player will quickly turn a relatively empty universe and eventually bored and / or die regularly hand other players better organized. And on this side, we must admit that the formula works like Legends, proof that the game fulfills its role sandbox. Organizations raids, expeditions and other attempts to make sense explorations with a strong team and we take pleasure in a city rusher in small squads organized by surprise smash an opposing group and start bursting with loot to the SafeZone. The latter, as its name implies, allows players to also disconnect the bandits in a protected environment, and also gives access to the general inventory of your account. A good idea, which allows to set aside in case you lose your avatar. For death in War Z results in the loss of any equipment.

But these few minutes of fun quickly drown in the ocean of grievances that we continually come to mind mouse in hand. The single card and the title is too small and the servers give the impression of being overcrowded, emptied of potentially recoverable stuff. The presence of many hackers is a big handicap that totally ruin the experience: wallhack, invisibility, aimbot, spawn camping you rot parts quickly and infuriate at the lack of security of title. In addition, the game still lacks content: the buildings are empty, deserted safezones, no vehicles, skills still missing ... the game is to clear the height or the promises made during the summer, or a game sold commercially.

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