Tuesday, July 23, 2013

Pokemon Mystery Dungeon Gates To Infinity : Review


After DS versions frankly disappointing and uninspired, and episodes for download on Wii released only in Japan, the Pokémon Mystery Dungeon series is back for good this time on 3DS, and in one episode. Finished, double versions. It must be said that unlike the parent series, it was more of a gimmick here. So, what do we find behind the doors of the Infinite?

DUNGEON Oddish



Certainly, the world of Pokémon is agitated! Again, we have to save a gaggle of creatures and exciting adventures. As is customary in the series Pokémon Mystery Dungeon, the player is a human turned into a Pokemon. This time, it is possible to choose the creature you are leading and his sidekick among the starters of the fifth generation, that is to say, Snivy, Tepig and Oshawott, and Pikachu and Coupenotte. And go for the big trip! Finally, it begins softly. Our partner Pokémon indeed a dream: to build a heavenly place for Pokémon, called Pokéden. For this, he bought a piece of land that the player will help develop and customize throughout the adventure, which is rather amusing. And there is also a village just off the Village Relay, which obviously has a lot of missions and characters too much, which speak for a hundred years to say nothing.

As can be seen from the first steps in this new world, the mechanics of the series have not changed much, despite some additions here and there, supposed to make the whole a bit more dynamic. Indeed, we see for example in the dungeons new phases of outdoor play unfolding in real time, unlike conventional exploration phases that work per turn. Unfortunately, these walks outside will eventually have little interest because of the weak interaction with the environment. The puzzles are in effect at the grass roots. The mystery dungeons, meanwhile, are still assemblies empty rooms connected by corridors randomly generated. Although there are new types of traps, such as slabs or hidden rooms infested hostile Pokémon, the gameplay is not messed up so far: it is always a question of going from floor to floor by fritant with all creatures that you come across.


DUNGEON MISERY



Despite these innovations, so it falls quickly in through the Pokémon Mystery Dungeon series: adventure is repetitive and lack of relief, because a redundant gameplay and combat system less extensive than in the Pokémon series, even he borrows the codes. The difficulty of fighting well have been revised a little upwards, the disappearance of the gauge hunger and KO just penalizing greatly lessen the tension of exploration and make the game much easier. Difficult in these conditions to feel supported by the adventure. However, some changes made in the name of the sacrosanct accessibility are very welcome: indeed, we finally have clear and functional menus, far from the interface austere and shamefully wrong damn previous episodes on a handheld console. Anyway, as you say it is not enough to make the thrilling adventure.

This is unfortunate because Pokémon Mystery Dungeon: The Gates of Infinity still has good ideas, starting with the game mode in co-operation locally. Four players can indeed make all the more difficult missions, which had always missed in the series so far. To a lesser extent, the title also leverages the capabilities of the 3DS StreetPass incorporating as a backup, but the camera, which allows you to unlock special dungeons called Porta Magna by scanning round objects. Some stalls even Pokéden unlock mini-games operator console, but it is far from cultissimes events Pokémon Stadium. And since it is now in the air at the same time Nintendo, there is a cohort of available DLC missions. Anyway, the game already has the origin of life very satisfactory, in great dungeons, missions and to recruit creatures. Too bad that the pace of the adventure is so if winded.


MINOTAUPE CHIEF

And anyway, why not offer nearly as Pokémon of the fifth generation, when previous versions allowed to cross all species encountered during their output? Apart from this a Pikachu and Eevee by then, there was only creatures Unova right. A little more balance would have been more desirable. Is this a technique to rejuvenate the game? It is true that seeing the first images, we had hoped that Pokémon Mystery Dungeon: The Gates of Infinity make evolve the series. Nothing at the implementation level, Pokémon Mystery Dungeon was still stuck at the time of the Game Boy Advance. This time, you are entitled to pretty well animated patterns, bright colors, and a very convincing 3D. Graphically, the bet is successful with this dusting rule. Unfortunately, the rest just does not follow the same direction.


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