Monday, July 22, 2013

LUIGI'S MANSION 2 : REVIEW



Despite his appearances more or less memorable through the history of Nintendo, the brother of Mario was erected reluctant hero to launch a console for the release of the Gamecube. Luigi's Mansion 2 arrives on his side as a gift just found the second anniversary of the 3DS, relatively spoiled in March. The year of Luigi she starts with a dusty laptop adventure or a spring cleaning?

Luigi's Mansion 2 - Screenshot éditeurTout like love stories, those ghosts end badly, in general. However, Luigi's Mansion belongs to the "ectoplascomique" branch of Casper or Ghostbusters. There will be no questions or bloody traps possessions in a fatal way supervised by Nintendo, especially when historical mascot of the company is involved with a vacuum cleaner on the back and the jitters in the stomach. No more courageous in his first adventure of living, green mustache faces several mansions this time instead of one, not to mention the most vicious and expanded bestiary. The synopsis is just the bare minimum without surprise: the Black Moon that kept the peace in the valley of shadows was broken into several pieces, all the ghosts became aggressive and Professor Luigi K.Tastroff therefore asks to put the order in everything. Development scenario is not much worked, but the game sucks anyway not to win an Oscar for his writing. As often with Nintendo, the large nests in the atmosphere and gameplay, two aspects with particular care not to change.


DYSON OF ANARCHY

Luigi's Mansion 2 - Screenshot Publisher Like episode Gamecube, Luigi's Mansion 2 is a game where running, jumping and special powers are (almost) absent. Luigi trots so exaggerated falls very often and must use items to progress: a Spectroflash and ectoblast 5000 to freeze and draw ghosts (among other uses), a Révéloscope to things invisible and DS "tank" cobbled appear to communicate with the teacher. Amateur effective cleaner, our protagonist overalls use his supernatural hunt to raise a lot of wealth with its great appliance to the point of wondering if it would be a little Switzerland despite his Italian accent. Much more advanced in terms of interactions and puzzles than its predecessor, the title concocted by Next Level Games also offers more challenge and content but more ground. Handheld requires the exploration of the manors is found cut in fairly short chapters - 20 to 30 minutes maximum - between which Luigi returns to the base by K.Tastroff "télépixelisation", a process that would suit a lot of people not in the real life. The exploration therefore is so fragmented and semi-interventionist, since we can still return to the rooms already crossed in a previous chapter to find money, ghosts or more gems.

Luigi's Mansion 2 - Screenshot éditeurL'intérêt of this approach is partly to get a good evaluation at the end of the chapter, but also to complete his hunting board and fill his purse, the latter being crucial for improving Suction or delay the ectoblast overheating Révéloscope level. Upgrades welcome face to many or resistant spectra, although you can usually get away with not a little skill in dodging and fried flashouillage responsible for the flashlight. If they keep a "Nintendo logic" pronounced boss fights require a bit more thought and skill, with some nice surprises in the program. The same goes for the clever puzzles and the overall construction levels, riddled as it is trompe-l'oeil with traps and secret passages. Despite the confined appearance and missions sometimes too divided, ideas fuse, the pace remains strong and the atmosphere turns enjoyable from beginning to end of the adventure. Less than skip logorrhea not always useful Professor, seeking elsewhere too often Luigi in his escapades, it takes ten to twelve hours to reach the end of the solo mode. An appreciable lifetime compared to the first Luigi's Mansion, without forgetting the search for precious stones, Boos, the three-star rank and bonus missions that should occupy the well demanding players.


DO IT MANSION

Luigi's Mansion 2 - Screenshot éditeurNettement more dispensable but that comes with the cartridge, the multi part of the Haunted Tower has the merit of being complete and easy access. Locally with one or more cartridges or online, you can team up with up to three other Luigi in many ways. Rather commonplace that funny, the "Hunting" is simply to clean a floor in less than five minutes, while the "Hunt" turns players into animal detectives to track down all Ectochiens adorable stashed again in five minutes flat. More stressful, the "Sprint" application to gather all the team switches out before the end of the day down to ridiculously short, we can happily extend finding watches in the background or fighting ghosts. In all three modes, you can view the ranking and win random bonus for the next wave at the end of each round, and a little money transferred to the solo. The number of stages and the difficulty level can be set to add spice, but nothing very original on the horizon. Moreover, if local parties accuse any lag, it is not uncommon to suffer once online, especially when playing with strangers around the world.

Luigi's Mansion 2 - Screenshot editor Little also regret the lack of alternative configuration incorporating a second stick for those who have invested in a Circle Pad Pro, even if you quickly get used to settle buttons (or gyroscope) to target in the air and on the ground. Luigi's Mansion 2 arrives, however, stand out clearly on the artistic level, both audible and visual. Animations, colors, music, environments ... made the leap in terms of achievement in relation to the installment of living is undeniable, despite some minor technical concessions and a visible aliasing, especially on 3DS XL and / or with the effect of relief (yet successful ) enabled. The facial expressions and bits of words Luigi participate once again to install a comic atmosphere pronounced in gloomy scenery or offset. However, the greatest achievement lies in the sound design, simply excellent. Music composers recall that Nintendo has a knack for arrangements and variations, while the sound effects show the attention of the company to the small details that make the difference. Impossible not to praise a game where the sound of an object passing through the vacuum hose is funnier than the grenade launcher Terminator 2.


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