Monday, July 22, 2013

TOKI TORI 2 : Review



When we had a very bad day, although we sometimes want to launch a cute video game to calm down. But beware, because behind its colorful graphics and curvaceous, Toki Tori 2 returns the head to the point of wanting to smash the handle and shoot in chicks. When we say that violent video games makes.

WHO WANTS TO SKIN CHICK Piou?

As in the first Toki Tori, we find our little yellow chick just right to make her squeal and slam back down. They are also the only actions that will cross this game platforms and reflection. The poor little thing is indeed unable to jump, she can barely climb the small gradients. The gameplay is based on interactions with wildlife encountered here and there, the bubble spitting frogs with bright butterflies through the psychorigid birds that spend their time trying to store everything behind in their nest. The concept is simple and encourages us to experiment, knowing that the game has no tutorial. Will assumed developers who wanted to offer a game design "clean", devoid of any text. The game and only the game

But this vision of game design certainly does not suit all players. I must say that we landed in the game as a chick lands in the world, just out of its shell, the player progresses through the levels blindly, without really understanding why at the start or where to go forward. Gold pieces without knowing what they are recovering, steles is operated without understanding, we see a map without understanding where we are and where we are going, and digital manual explains nothing, so that you can find stupidly blocked. This tribute a bit extreme at the time when the games do not offer so easily delight those who swear by the discovery and empiricism, but also takes the risk of frustrating many players, or even disappoint those who imagined Toki Tori 2 as a simplistic game behind its colorful graphics and chubby.


I HAVE ENOUGH OF IN HAVING ENOUGH

Prettier than its predecessor, Toki Tori 2 displays cute graphics in a style reminiscent of the 16-bit more finesse years. It runs pretty indeed universe of attractive colors. Special mention to the neat animations sometimes give almost want to cuddle the chick if the puzzles of the game did not we rather hope to make a good bucket of nuggets. I must say it's enough: the puzzles are tough and fast music, too repetitive, annoy. And since everything is done without indication and without a net, it sometimes our brain bubbles, literally. Thus groping, without knowing if you are not going to miss something important because you should know that everything is worth, including what appears usually as obvious as to move on map or even start an action.


0 commentaires:

Post a Comment

Powered by Blogger.