Monday, July 22, 2013

Injustice: Gods Among Us : Review



Back in shape with Mortal Kombat in 2011, NetherRealm Studios is back this year by tackling once again to the DC superhero universe aec Injustice.

This time, there is no question of us lay an absolutely dramatic crossover but to devote an entire fighting game with colleagues and enemies of Superman, Batman, Wonder Woman and all other. Opportunistic adaptation to false air of pseudo-skin or a real Mortal Kombat fighting game worthy of your attention? Here is our verdict.

INFINITE SUPER-IDENTITY CRISIS ON EARTH V IN THE 30TH CENTURY!

If superhero worthy of respect tend to completely sacrifice any illusion of social life to devote himself completely to the cause, even if the actual wear masks when they are civil, others try to play pranks on the tightrope between tights and family life. The problem in these cases is that a psychopath always comes a little more melted than others to reduce one of these two lives in ashes. Once is not custom, it is the turn of Superman pay the price at the beginning of Injustice scenario since the Joker had fun the Kryptonian drugs, which has a little confused Lois and Doomsday.

It's stupid, especially when the detonator of a nuclear bomb hidden in the middle of Metropolis was more synchronized with heartbeat of the lady. As Mortal Kombat in 2011, the new fighting game NetherRealm Studios is based on a strong architecture solo, to give us a real game mode scripted where most of his peers are content to string matches to a big boss villain in too bad.

It was suddenly the right to a real superhero adventure, a quality quite similar to what is on paper in most cases, we will cross the controls a good part of the cast through the chapters. As it is immersed in a DC Universe game, there is necessarily a case of yet another inter-dimensional travel between our Earth and one of its copies a bit twisted, for the greatest pleasure fans of incomprehensible events. Everything is fortunately very easy to follow, rather well done though not necessarily surprising and never too wordy to make us forget that we are primarily there to put on the face.

The cut-scenes are linked naturally without drag and replicas transcribe very well the spirit of each of the stakeholders, demonstrating a true respect for the original media. Side dubbing, the original version is the proper and very good while our French version ranges between poor and adequate. See for yourself, but given the pedigree of some of the actors VO (Conroy and Newbern, etc.), the choice seems we quickly saw. Quite friendly with his inspirations sometimes come from Red Son or even Irredeemable, the solo part Injustice misses the faultless little because of QTE sequences between some ridiculous games.


POWERS



Folded five to six hours, the scripted way of Injustice: Gods Among Us is obviously the main course of his solo but remember still the petits fours. It inherits the mode S.T.A.R. Labs, which takes the concept of the tower challenges Mortal Kombat asking us to fill 240 sometimes useful mini-missions often silly, with different playable characters. The Battles mode, on the other hand, a little monkey modes solo classic fighting games simply by sending us against an armada of enemies until a strong final opponent (but not abused, miracle).

Again, Injustice spread the competition by offering an impressive number of variations of this exercise. Classic mode, against the Gentiles against the wicked, with random buffs in a two against, against all the cast, with a life that goes back to the opponent, etc., etc.: it is enough to spend a very long time . Add to that a very traditional training mode but particularly complete (indicators frame delight perfectionists a bit manic, Customizable six technical / display combos satisfy beginners) and you have plenty to occupy your afternoons.

Also provided as it is, the package solo Injustice never eclipse mode fan favorite fighting game play, namely the sacrosanct versus. It is here that we will organize a timeless duels against a face to the computer, a local colleague or a stranger who repeats the same sequence nauseum online. Before taking up arms and challenge the world, we have to assimilate the basics of injustice which, despite its hopeless look of skin for Mortal Kombat, ultimately not lack of original tricks up its super-sac.

Side organizations buttons, already Injustice differs from Mortal Kombat by adopting a unified model in three power levels. It inherits the shot of a trio low, medium and strong attack forgetting the choice of punches and kicks, at the discretion of our character. The characteristics of each of these three attacks also differ slightly from the classics of the genre, since this is rather the target area every shot and any special features that will change according to the selected power. The lock button has also disappeared to be replaced by a parade to the Street Fighter, so that you activate by pressing in the direction opposed to our opponent. To taking it to the body triggered by two buttons (or shortcut) and generalized to place a small overhead or large families juggle combinations are added.


INJUSTICE FOR ALL

Then comes to adding our fourth attack button, the superpower. Quite original, it actually completely change utility and role depending on the character chosen to better recreate his special abilities. Flash will eg supersonic speed with a single touch on the magic button, which literally slow time for his opponent during a short period. In Solomon Grundy, the superpower button will instead start taking the body that can be combined chain of three to get buff for the rest of the game. Doomsday will invoke a layer of protective armor, Green Arrow and stuff draw arrows, Catwoman launch a devastating combo, Black Adam summon a lightning shield, Nightwing and Wonder Woman change weapons, etc., etc..

Each branch has in addition to its small mechanical dedicated some to be loaded prior to exploit their potential fully (Catwoman, Flash, etc.), others require a rather special combination (Green Arrow, Grundy, etc.) or simply a cooldown (Superman, Deathstroke, etc.). The touch of a super assistant still fairly standard combat system enhances immersion in the DC Universe and also allows users to really change the approach of fighting for each character. When Bane fart Venom, we immediately tend to distance ... This is the most refreshing and unique system of Injustice fighting aspect, but not the only attempt by the developers to change a little our habits.



NetherRealm Studios has actually tried to recreate the extremely destructive side of a shock superhero via the decor. Each hit will be exchanged the opportunity to see our environment tremble, collapse or explode into pieces when not simply send our enemies flying through buildings to land in a second sub-arena. Violence and the exaggerated side of things give a side quite explosive, and quite enjoyable, clashes, further enhanced by the ability to interact directly with some decorative elements. A car parked in Metropolis and may be entered (using a dedicated shortcut) a Superman cornered to flatten his opponent, who may retaliate by entering the turret attack on a military vehicle positioned two steps. Each level is studded with interactive elements of this type and they will cause enough damage to require a perfect knowledge of the field to win.

Again, developers have taken into account the particularities of each fighter and he obviously did not have to wait to see Batman enter a sedan with the same ease as Doomsday. Perhaps there rather place an explosive before dodging, not just when it bounces on the cover to extricate itself from a bad pass. Although knowing the habits of our favorite at this level foal is obviously a must, although it is quite possible to disable interaction with the decor for players who just want to pound the facies with bare hands.


BREAKING THE BAT (CAVE)

With decor that explode and are exploding in all directions, Injustice is built on an architecture of excess, which climaxed with super attacks each hero. Triggered the simplest way with a dedicated gauge (which can also be exploited for the usual shots EX), these attacks are a true celebration of abuse personified by some characters in the DC universe. You have to see Superman literally stick a stratospheric uppercut or Doomsday beat his victim through the crust to believe. Advanced players will also use their gauge to get out of a bad combo or even respond with the wager, a new system that allows to build a certain amount of bar to eventually regain life or flatten the opponent.

Despite all its originality and its actually not that rare delicacy, the combat system of injustice still seems to suffer from a rather risky balancing for now. The game revolves around a mechanical combos quite similar to Mortal Kombat, with juggles at any cost, which sometimes leads to sequences in the limit of infinite. It suffices to connect five minutes online to find some since some players are already based on a strategy based vitam ad nauseam repetition of the same combo three times, followed by a special to ultra without chance to respond to the other side.

Of course, we imagine that the weeks of play and updates help, this kind of abuse will be corrected in the long term but it remains relatively unattractive. With his solo provided his explosive side to the excess and the system could be more fun than balanced game, Injustice seems to occur primarily as a fighting game for fans of fast fun and / or the DC universe rather than 'aficionados also demanding the qu'insupportables versus fighting. The good news is that, despite the appearance of characters already visibly abused, online gambling is already running like clockwork without any lag. It has undergone some minor disconnections, but always when choosing the character or level and never match, so nothing very annoying. Remains to be seen how all this will stay in place once the United States woke up and arrival European release.


FASHION VICTIM



Quite satisfactory for the player who seeks above all to have fun in good company watching TV, injustice committed by a big crime against dirty mouth. Technically speaking, the fighting game NetherRealm Studios is a fine example of HD gaming end generation that is fine but at least it's fluid. Rather, the real concern comes from the art direction, it is more catastrophic than a visit Darkseid. It's simple, the cast has one or two miracles (Green Arrow, Deathstroke), a handful of survivors of accuracy (Black Adam, the Joker, Catwoman, Batman) but the rest of the workforce is so ugly unnamed. The developers of video games adapted comics always want to go to their small rehabilitation of basic concepts, but if it is to give birth to such horrors as not to tire.

This unprepossessing appearance is unfortunately not arrange with the release of additional suits as alternative outfits pass the miracle to be even uglier. The big concern is that most appearances copied and pasted directly from the world of comics seem to have been reserved for offers pre-orders, special editions or a release via the iOS version of the game Joy. Note also that NetherRealm Studios does not improve on the animations, often steep, and modeling of the female characters, Wonder Woman is particularly missed. A note for those who experience the system of the game unlocks a whole bunch of more or less interesting trinkets in the Archives, as concept art for example. Too bad gains XP end versus delay our access button "start the duel" ...


FAN disservice



Besides the horror of the wardrobe in this game, another big disappointment geek will probably some members of the cast for fans of the DC Universe. The trap when adapting such exemption is to transform it into the elite club, with almost all bad chosen enemies that the A-list is called. Especially in DC, where the exclusive club includes thieves whose popularity literally orbits all the other heroes present. It includes the hit quite as NetherRealm Studios has wanted to avoid (too) promote the sworn enemies of Superman and (especially) Batman or zap "evil clones" on Zoom, Owlman or Bizarro.

Understand that we have quite enjoyed being able to control or deal with characters like Brainiac, Darkseid, Mr. Freeze, Hush and Ra's al Ghul, but we must admit that the cast would be a little too turned around the two superstars of the American publishing house. One can imagine all the ways that these revelers are at the top of the list of characters to include emergency via paid DLC by NetherRealm Studios. Any respectable it was the willingness of developers to get some of the members cast a little further was still a little hard to justify some choices randomly Ares, Killer Frost and Solomon Grundy.

The first place as Nemesis Wonder Woman but its so generic concept (in the comics and in the game) makes it a poor choice, we would have preferred retracted in favor of Circe or Cheetah, reinforcing the probably won passing a female cast not well supplied. Killer Frost visibly fills the quota of Sub-Zero pasting that was not given to Mr. Freeze for the reasons mentioned above, but it is his presence unnecessary in a game where the powers of ice exist elsewhere (Superman, Green Arrow). And even if Freeze arrives later by the magic of the blue card. If NetherRealm insisted refresh us to death, Captain Cold would have been a much more justifiable enemy in the genre considering that Frost is supposed to be the appointed enemy of Firestorm ... that does not even appear to the hero side casting.


BORN ON A MONDAY, christened ON TUESDAY, MARRIED ON WEDNESDAY ...



Then comes the friend Solomon Grundy, very funny indeed and quite fun to play, but that seems to take a little room for anything as an enemy historically opposed the original Green Lantern (not the game) and a duo Superman / Batman that really did not need reinforcements on that side. If NetherRealm Studios was keen to provide a nag again, we would rather vote for Gorilla Grodd, whose powers have increasingly led to some not unpleasant originality. This is also applicable to other choices cast Injustice criticism: a lack of ambition in the use of potential super powers present in the DC universe.

People who give fungi or sway energy to face, it does not really lack in games bastons "classic" so much trying to shove it all with daring selections. On this side, we would have liked to see what the developers could make characters such as Parasite, Martian Manhunter or Clayface. And why not Giganta and Dr. Psycho for that matter. In short, fans of guys in colorful tights could discuss for hours on the subject, and the arguments will increase probably even when the inevitable DLC arrive. Do not forget that despite all the cast is also provided that poorly dressed with 24 faults of taste to take control. Will probably not revolutionize the genre or impress the aesthetes but enough to break the face alone or with others for hours.

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