Sunday, July 21, 2013

CASTLEVANIA : LORDS OF SHADOW - MIRROR OF FATE


Fell into our hands last month the time of initial half fig half grape, Castlevania: Lords of Shadow - Mirror of Fate has since found its way to writing a full version. Opus transition and standalone both the mobile game Mercury Steam has the DNA of the series in the blood, but it does not reach the magnitude of its most prestigious predecessors.

Castlevania: Lords of Shadow - Mirror of Fate - Screenshot éditeurLords of Shadow was a replay in the broad sense of Bram Stoker's Dracula, with obvious references to Castlevania beat'em and a dominant way God of War. Mirror of Fate continues in this way while drawing very freely Dracula's Curse (for casting) and Symphony of the Night (for exploration, the growing experience and special powers). More floating in the 2D gameplay episodes he transforms the inheritance, as 2.5D in convincing realization and the effect of depth admirably managed suffers from the same problem as its direct elder at the frame rate and the aliasing. We made it to the strength and timing of movements is adapted to the slight impression of slowness, but those who are accustomed to the nervousness of the 2D would do well to take a look at the demo available on the eShop before s' offer the full game. From the moment we accept the slightly lunar, however, there will be fighting with his foot.


EXPECTED DRAC '?

Castlevania: Lords of Shadow - Mirror of Fate - Screenshot éditeurQue it embodies Gabriel, Simon, Alucard and Trevor, the whip and the cross will be the main combat arms of the adventure. Many combos are unlocked throughout the experiment harvested, loaded with blows or end sequence used to break the guard of the enemy, able to collect more attacks to come hurt our heroes during animation. Evasion, air dash, double jump, and the parade against attack but there are to deal with the most difficult situations. And when danger arises for good, which does not happen very often, there will always be different secondary weapons and magical powers, depending on the character. Our official choucou at this level is Alucard, able to change shape and use objects terribly effective, but Trevor also reserve some nice surprises. The ability of ancillary weapons may well be limited, there are refills galore and increases without looking far from the main road. The fountains of health and magic are also legion to avoid blocking the player in its progress, as certain powers are essential to advance the main plot.

The regular automatic backups and QTE further reduce the challenge for the good of the mobile experience and a great show at all major battles, though not unpleasant (?) when lead must learn to read the behavior of opponents to know when attacks are most effective. Failing to take full of cum, it takes full view despite the small screen size and limited power of the console. Without being an artistic and technical prowess, the game comes to swinging a handful of visually impressive 3D sequences for a Nintendo portable. The decorations on several levels and camera angles have been special care that emphasizes the cinematic aspect of the Mirror of Fate, which is also doing pretty well musically. With one or two exceptions, it is more soundscapes sticking well to the ambiance as punchy and memorable themes in the vein of 2D adventures. Moreover, the use of headphones will be advised, the speakers of the 3DS can easily saturate the long and sustained partition agreements.


MIRROR OF FETA

A short prologue and three acts, here's all the space needed Mirror of Fate to unwind its reverse history and unfortunately uninspired. With the exception of a surprise about the true identity of a character, we must admit that the false convoluted scenario is too underdeveloped for that he still spends the attention once the adventure complete. There was yet to seriously pursue the matter cosmogony initiated by Lords of Shadow, but we believe that developers have preferred to keep their logs for real living room suite. When we add to this dubbing often overplayed and animations too frozen during cutscenes pretty cel-shaded, was necessarily hard to find exciting script. It is fortunately not too intrusive and despite the inability to pass the non-interactive sequences, it is not dark in a fair in the verbose cutscene, besides their staging is successful in all, in the absence of be original. Another tip narrative, magic wills of deceased soldiers are back with a multi-purpose: they develop the background, give clues, put some funny references and are all gain a little experience.

This leaves unresolved issues on exploration, puzzles and phases platform, points to the fluctuating quality in the first Lords of Shadow. The game is strictly divided into three parts in Dracula's Castle, with characters moving in parallel or in a different time, it does not change protagonist will to solve puzzles and reach places inaccessible to some heroes. Areas often cross one way with minor detours to collect optional bonus, occasionally requiring special skills to be collected. Map of places is not really complex and teleporters are there to earn some time on some mandatory trips. The game loop eight to ten hours without too much effort and secrets are too few to justify going more than one or two hours to find all the. Jumps and snaps edges are legion, but do not generally require a crazy dexterity. Less frequent and easier than Lords of Shadow, riddles still report more experience points without using indexes, unnecessary for fans of puzzle.

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