Tuesday, July 23, 2013

MARS : WAR LOGS : Review



After their collaboration with Cyanide on Of Orcs and Men, the French studio Spiders of regaining independence to give birth to a project held dormant for several years. And obviously, ambition not scared at all. March: War Logs is a role-playing game in the third person to mature scenario, non-linear, with a complex system of mixing fighting melee, magic and utensils to handle real-time. Add to that a bunch of companions with whom to interact and discuss ... On paper, the title is very similar to a conversion of The Witcher on the red planet. But when the biggest draws, it is expected to support the comparison.

NO LIFE ON March

From a purely technical point of view, the parallel is unflattering. While the title of CDProjekt is still very pleasing to the eye, Mars: War Logs really does not shine by its realization. The decorations are all very similar, low detailed textures and NPCs crossed the streets are more reminiscent of an army of automatons mass produced as real citizens of the red planet. So again, the Silk engine already used in the odyssey of pelts lags several years behind the competition. The audio portion is not really in a better state. The music is relatively any and dubbing in English only, rather bad. Strangely enough, however, these defects tend to disappear in combat. On the one hand because the enemies are more difficult to talk with a wrench across the mouth, but also because these Daft Punk power find their flexibility magically. The bar moves to mine and lightning jets are overly dramatic but also very detailed, which gives a pep bastons absent and life stages of exploration and dialogue.

The crazy part is unfortunately not the mere graphics a bit outdated. The art direction is not the most original and gives the impression of being in any cartoon science fiction. March forces, everything is red and dull, the first chapter to the last without the interiors are offering any variety. Sheet metal, dust and basta. Even outside, the sky is always invisible, the fault spidery scaffolding covering all cities and countryside.

The characters finally, even major, also make the effort, as they follow on shots. Roy Temperance, the hero, wall eyes, a cut of punk, a leather jacket and sports a stubble: he is a rebel, an atypical. The first real villain is great, wears a black jacket, long and curved, a blond and slicked back hair piercing blue eyes. The hangdog look of Innocence screams weakness in his first appearance, one of our associates ends half naked during a major part of the adventure as a pretext completely absurd ... As the Crusaders inhabitants, they just sit in the hands of the head or lying on the floor in the middle of the streets, without being able to talk to them, with one or two exceptions. Throughout the game, it seems to evolve in a world filled with artificial plastic mannequins.


SOLID AND FEATHER IN BERNE EPÉE

Or a role play in which one can not speak to holders quest hand with a serious handicap, although action-oriented, as is the case here. Strictly speaking, one could forgive the lack of interaction if the primary and secondary tasks were performed perfectly. Unfortunately, the staging is not the strong point of the studio. The dialogues are often superficial and clumsy replicas then contrasts strangely with the intelligence of topics. Thus do we have the pleasure of seeing an enemy ready to grill us on the spot to side with us in a wink because it ensures that the ideal is wrong.

This lack of care given to writing night unfortunately greatly to the immersion. Everywhere we meet with mutant human distorted by the sun's radiation. Herded into pens, they serve as free labor to large companies operating in the construction and maintenance. We would have liked a remake, even light, Amistad, where "dust" would demand their freedom and foment plots to bring down the oppression of their masters. But again, the representatives of this class are idiots like shovels and starved of the necessary depth to build a credible drama.

The story, or rather stories, are quite disappointing, the fault of poor texts. The mess is exacerbated by the overall quality of the world we guess in the background. Contrary to what he reveals, Mars: War Logs offers a rich and solid background. As in many novels K.Dick for example, the world is divided between factions taking over the private company and government. Many times we hear about unsavory military experiences, and defeated soldiers were sent to labor camps more or less self-managed, where the guards are also captives as prisoners they oversee. Betrayal, corrupt politicians, lack of water ... It is obvious that the developers have worked with love to create a coherent and believable world, and the events we are witnessing their origins in the tortured history of the planet. Too bad they were not able to fully do justice to him in.


HAZARDOUS FRIENDS



So far, the situation is not exhilarating, but things work out a little later, especially with the arrival of the fighting. As the universe searched, the cynical hero and choices affecting the evolution of history, the French studio has greatly inspired great deeds of the friend Geralt of Rivia. We can also fun to see the two titles share the same initial before the magic and progression in the talent trees makes our task difficult. At first, we simply correct the evil meaning prisoners through pipes in the donut. Roy can hit like a deaf man, swinging a handful of sand in the eyes of the opponent or dodge attacks. Parrying the last time he will even Klitschko passing a small defensive stopper, which destabilize the miscreant for a second time to get out of an awkward position. Is that the enemies do not hesitate to put a number to molest us. It is impossible to make any movement during an animation. If our beautiful brown flexes under a sudden, he was sentenced to receive the following if it is too close. Therefore, it will think twice before running into the pile as remained.

Theoretically, the companions are there to help with the housework. In reality, they distract the enemy a few minutes in the best case, and help us to kill the remaining time. Innocence is the ultimate example of the futility. Ask him to attack an enemy, it is sent to the brain-pipe in less than thirty seconds. Better to let the green plant and used as a target for shooting gunmen. Mary on the other hand wants to integrity. It does not matter when casting a spell that we are made in the area of ​​effect. If we must go to the body to complete a drunk bum armed with a toothpick, she did not hesitate a moment.

So, learn the art of technomancy allow us to take revenge. Lightning and surge are formidable once improved, but will be used primarily responsible, to electrify our weapons for a short time. At high levels, you can even unlock a spell completing our bar "fluid" continuously, the local mana to make it rain a torrent of discontinuous pain on our opponents. The growing sense of power is present, but Roy remains relatively strong, even with good armor, and no fight is a foregone conclusion. In difficult or extreme fashion, it becomes essential to equip themselves before going to war if you do not want to end up in a coffin.


THE GOOD, THE STEEP AND THE UGLY



Therefore, it is strongly advised to explore the maze of scrap metal to recover and improve jackets and clubs in our possession. Once equipped with a reinforced with metal plates and a conducting baton decorated with a razor blade armor, hardware can still be used to make grenades, traps or ammunition for our nail gun. Fighting therefore offer a good variety of styles and allow very different Thurs Unfortunately, the problem mentioned above is not so much to the artificial intelligence of enemies that the faulty camera that accompanies us throughout history. Positioned three inches of skull our avatar, it leaves completely blind to everything that happens in his back and sides.
BR> In the mouse, this defect is exacerbated by management against acceleration-intuitive: quick wrist movements cause slow rotations and vice versa. What cause nausea even stronger. The joystick is better managed, but the limited number of buttons makes it even more complicated, despite the ability to slow time choosing our attacks via a wheel fighting skills. Everyone must sacrifice in his conscience effectiveness or lunch, either.

Once the strengths and weaknesses of the title clearly identified, we advance still quietly and complete quests by multiplying trips without asking too many questions. It then assesses the ability to manage his karma and see the people around us react differently depending on our alignment. It may also choose to preserve our little protected from ordinary cruelty or put him in for the nose to force him to build a shell. And at the end of the second chapter, a crucial choice is presented to us, leaving a whole section of the story not revealed at the end of the big ten hours between the introduction of credits.

If we add the tree completely impossible to fulfill in a single game, Mars skills: War Logs displays a very large potential for replayability. Even following a similar narrative, a second crossing does not necessarily give the same result if it abandons its lights to take those of a ruthless mercenary. The first RPG developed solo Spiders comes out with a verdict lackluster, with good ideas, and because of a realization unpolished. Who knows, with a little luck, the funds will not miss next time and the Gauls may correct the defects of their young license if the chance is given them to us concoct a suite.

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