Saturday, July 20, 2013

PACIFIC RIM


Each summer a lot of popcorn more or less successful films. After soporific After Earth and World War Z, the disappointing Man of Steel, and waiting for the next Wolverine movie buffs can discover the last reel signed Guillermo Del Toro: Pacific Rim. To my right belligerent monsters that emerge from the seabed. To my left: giant robots created by humans to eradicate this menace. Suffice to say that on paper, a video game adaptation has something to salivate.

The task is for the little guys that Yuke's, between Sword of the Berserk Dreamcast and many wrestling games on consoles have proven that they were knowledgeable in action burnée. The well-known syndrome blockbuster adapted with feet could therefore not apply to Pacific Rim which, remember, is distributed exclusively on download platforms from Sony and Microsoft. And yet ...

MOVES LIKE JAEGER

If some expected to follow a storyline, it will quickly become disillusioned. The solo mode as published by Yuke's is a chain outright a dozen battles against one or more opponents. Enough to occupy the mind during two short hours, less time than it takes to see the film. In parallel, we can start in the Survival mode which is stupidly chain several monsters refill life between games. Guaranteed redundant effect, especially since the cast ready to smile. Indeed, it represents one of the three robots - said Jaegers - or one of the two kaiju, these critters from a typical Japanese film genre: the kaiju eiga or 'monster movie' in good French. To make it short, there are five playable avatars and only three sets by counting the final boss. We had not seen it for ages actually.

If clones Godzilla, Mothra and Megalon only have one life bar, the robots are each controlled by a pilot hemisphere. Moreover, the men aboard giant communicating telepathically, it could have an interesting feature to operate in terms of gameplay. Nay my good lady. If gauge reaches zero, the arm of the mecha is unusable and the player will simply finish the fight with the still state. This disappointment aside, we are still looking what went through the heads of developers in the selection of speakers at the training base. Indeed, lean scenario puts the player in the shoes of a Jaeger fighting kaiju, like in the movie. So when for no apparent reason, it faces one of its own or that it embodies a monster, we say that we must stop thinking too much. It then continues typing mechanically.


NUTS KAIJU

Heavy, handling Pacific Rim is based on a principle of normal and special low blows. Each attack, dodge and cons consumes energy that returns over time or by knocking the opponent. This might almost seem like fun said that. But this is not counting on a collision management borked, a total lack of combos or real strategy, and repetitive gameplay mechanics. It's simple, the scheme is as follows: wait for opponent's attack, dodge, swinging a powerful blow, continue with another putting the opponent on the ground, and repeat. When one is down, the disadvantage is so large that it almost useless to hammer the front buttons to move up. Anyway, when the energy bar reaches 90%, it is able to send puree and complete the suffering of others in a hit usually.

the game Yuke's would clearly have a clear sense of omnipotence joystick in hand. Instead, it feels clumsy and not very free in our movements. Available only in English, with the loading times breadsticks, Pacific Rim, however offers a few interactions with the decor history implement some dynamism in this general weakness. Thus, it can sometimes send him flying opponent on a bridge, a building or a boat. The space of a moment, we believe it almost. In addition, red flowering policy DLC the same day of the release box. To inflate the thin roster, the player can be suckered by paying 320 points (about € 4) for each of the three proposed kaiju or the same amount for two more sets. It therefore think twice before passing through the box "adopts a Mech" ...


THE MULTI RIM'K PACIFIC: THE LÉ LÉ

 After having toured solo, the more adventurous will jump into the two playable both locally and online multiplayer section. On the couch 'with a (e) friend (e) matches will not generate experience points unlike online clashes. Once connected, you choose one of the three forces, each faction has its own reward system: additional XP bonus items, additional capacity gain. Note that these differences do not change the gameplay so far. This will require a lot of courage to climb to level. Moreover, the height of disappointment, the fights are not based on skill and reflexes but only on the mindless accumulation of experience points. In short, whoever has the best stats is - almost - sure to win because it has the biggest clout.

System remains a relatively rich customization, but too inefficient unless taping the screen for hours. It has attempted to test the robot MechaMike created for the occasion, but to improve its armor parts must bind the victories by the dozens. Fortunately, a system equivalent boxer can more or less in the same category as his opponent online. In any case, the online section runs well even against the Americans and Japanese players. A final word on the musical atmosphere, disappointing. Where the film has the know-how of Ramin Djawadi, composer of the soundtrack of the Iron Throne, the video game has almost one theme as a background sound.



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