Monday, July 22, 2013

PIKMIN 3 : Review



Pikmin 3 is a title that will actually desired. Long promised to Wii owners, the draft Miyamoto has been postponed until today he finally landed on the Wii U. A process with many advantages since it also allows Nintendo to offer its new console exclusive famous at a time when she badly needed. But the game is it to live up to these expectations?

THE KOPPIENS



Water has flowed under the bridge since the great Pikmin 2 who had the happiness of the owners of GameCube in 2004. If the time has passed, the formula does not ultimately changed too. We thus find familiar elements from the start of Pikmin 3 even if the cast is messed up. Exit Olimar is not the hero of the adventure up to Captain Charlie and his two acolytes nonchalant, Alf and Britanny. These three astronauts from the planet Koppaï mission is to survey the area to try to find indispensable to the survival of their resources. The star angel finally found our three explorers will unfortunately crashing miserably landing. Separated into three distinct areas, then they will have to survive and try to find this course with the help of these incredibly helpful creatures that called Pikmin.

This starting on new bases has the merit of allowing anyone to take the train on the way. Needless to have done the two previous episodes to enjoy Pikmin 3 at its fair value, even if the fans of the series will obviously do better in the beginning to take the game in hand. For the Pikmin gameplay remains fairly unique in the field of console Thurs Halfway between the real-time strategy, action and puzzle game, it is a marvel of creativity and balance. For a beginner, however, the learning will take some time.


ARMY ARC-EN-CIEL

Because heroes are ultimately not able to do much by themselves, they must rely on the help of Pikmin to perform all kinds of actions and progress in the adventure. These follow the time, but it is possible to project to send combat, collect items, and many other actions too, so they are a real resource. However, the planet is visited with many hostile creatures who will be happy to eat your little workers at the first opportunity. It is therefore always ensure repopulate his troops recovering the bodies of defeated creatures or "chips" (collected from the flowers around). These parts are then recycled in the "onion" is none other than the nest of Pikmin and serves some main base on each card.

This principle becomes more complex when other factors are added. Firstly the Pikmin do not have the same capabilities. The red fire-resistant, yellow are electric and can be launched later, blacks are hard as stone and can break the glass ... Specificities that come into play in each puzzle, every fight. All regions visited are suddenly perfectly thoughts to get you to rack your brains before crossing many obstacles, managing your stock critters of every type. Those who have experienced previous episodes will also be delighted to discover new types of Pikmin, and even if former also disappeared, we must recognize that they replace rather advantageously to give birth to new mechanisms.


FIVE A DAY FRUIT AND VEGETABLES



As if that were not enough, Pikmin 3 also requires the player to deal constantly with the time factor. The famous day / night cycle to the expensive series is back, and at nightfall our explorers must return to the ship to shelter wild creatures. But there is worse. The stock of food reserves of the crew is very low from the start, which adds a second permanent quest of finding the precious fruits which were the primary reason for this great trip. Each day ends equivalent to ration consumption. It is therefore necessary to fully explore every corner of the map to get your hands on an apple, kiwi, or banana are all doses smoothie essential to survival.

And the air of nothing, this process adds quite a bit of spice to the experience of Pikmin 3, which finds much less passive and contemplative than its appearance might suggest. Hunger forces the player to think constantly to optimize routes and make each day more productive. One of the novelties of this edition Wii U is also the arrival of multitasking and teamwork that makes this whole battle against the more involved shows. Clearly, it is possible at any time to divide the team into several parts, for example, to fight enemies and débrousser passing zone level while another group is at the opposite train to recover citrus. A simple button allows you to switch to another hero. The concept is well known RTS players and fits incredibly well with the principle of Pikmin. The puzzles are also taking full advantage of this thing and suddenly find themselves in renewed compared to previous episodes.


NEVER THE SAME

The Pikmin, the clock, the food, the teamwork. All of which enrich the gameplay of the title for each day is never the same. But the strength of Pikmin 3 is also found in the structure of the world that leaves explore very segmented. The level design is proving to be more inspired and every step is a reward that must be in a fight, to research, or to solve a small puzzle. Elements for varying experience and are very numerous. The nectar can for example make its most powerful troops, bombs are used to open certain passages and thus save a lot of time between trips. There are also bumpers to access certain areas or even slides down faster a small hill ... The bestiary is also very varied, you never get bored for a second. In fact, we rather spend his time watching the clock to make the most possible things simultaneously and non-linear fashion. Because it is one of the great strengths of the game: it is quite possible to take his time between the main tasks to concentrate on improving his or her stock Pikmin fruit. A new type of nectar can also improve his whole army at once and make berserk a few seconds. Instead, those who want to darken can quite afford it, but formidable boss will be regularly across their way and sometimes it is quite long and tedious to overcome. Those who have taken the time to come up with a maximum force (100 Pikmin), varied and raring to have much less trouble to sort them out.

Pikmin were very nice to play GameCube games, and this is still the case with this version of Wii U. The GamePad fits carefree gameplay with controls that are perfectly good and overall ergonomics. The magic of the Wii U mablette also serves to give you all sorts of info in part, whether the current map, enemies, Pikmin in your possession, or fruit gleaned so hard. Unfortunately, we do not find the big must-have feature that would radically differentiate the game from old episodes via the GamePad. Nothing dramatic because the title is very effective and intelligent, but exclusively for Wii U Nintendo made in, we were entitled to expect more from this side. There is still a handy "go to" function that allows you to click on a location on the map on the touch screen to get there automatically (like the taxi office in town Shenmue). The GamePad can also be used off TV to play quietly on the throne or in bed. Practice, but not unique to Wii U.

Pikmin 3 is a game that offers an appreciable lifetime. While playing time is variable because we can directly choose to focus on the main missions, but find countless fruit stashed around is a pleasure and taking a little time to enjoy the levels, an average player should at least get away with fifteen hours. The title is also calibrated to encourage us to try a second run and try to complete the adventure in fewer days on the clock. After all this, we can also have fun with several playable locally ancillary modes (with Wiimote / Nunchuck controler or Pro), which consist from hunting monsters or treasures. Once the main loopback, we finally unlocks the ability to confront new every boss in the game Nice, but a bit of a gimmick anyway.


MICROSOSMOS

If there is one point on which the Pikmin 3 differs from its predecessors is in technical terms. The game is what we have seen prettier on Wii U so far, and this observation applies not only by default. The GameCube version is light years behind: the HD is really foolish for such a license and the difference is much more obvious than what we have seen so far with Mario for example. All vegetation is beautiful, much more dense and fruit make you want to be chewed to the fullest. The water effects are also a very good level, as modeling their enemies or animations. The game is full of details without rowing in much larger areas than before. But more than the technical performance, it is especially the unique artistic paw Pikmin 3, which gives it a unique character. The music is beautiful, sometimes light or a little melancholy to create this always so peaceful atmosphere. At the end of every hard day, take off into the stratosphere has something inexplicably wonderful thing. That is also the realization that Pikmin 3 should.


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