If utopia drowned and blighted the first two episodes of BioShock has finally sunk, the powerful will of Ken Levine and Irrational Games to create extraordinary universe for its part remained fully preserved. Friends surveyors virtual worlds, rejoice because of this unwavering commitment Columbia is born, a new fantastic tale city floating in the clouds, in which you can taste turns to hatred, hope, insanity but mostly , blood.
Bioshock Infinite
In 1912, a few miles off the coast of Maine, a small boat control in heavy rain in waters bathed in moonlight. On board, a couple dressed in yellow oilskins bicker while driving Booker DeWitt to a great beacon to the menacing silhouette. DeWitt, it is you, and for once, you're not a greedy young first adventure. Forgive the bit, but you're even a good junk, a "detective", not to say a henchman who once made his butter beating the leaders of strikes for wealthy patrons, among other crap.
You're soulless, conviction, some tortured around the edges, but you are also indebted to the neck. In fact, it's a little gun to my head that you had to accept this mission: to find and bring to New York a young woman named Elizabeth. The problem is that the lady is held in Columbia, a mysterious floating city disappeared in the sky United States in recent years. Yes, make no mistake, the parallel and above the differences with the entry in the first BioShock did not fortuitous. And then, if I wanted to really honor what masterpiece BioShock Infinite, I would stop here my text and you sommerais to explore, contemplate and ransack this world by yourself. Because yes, if the gameplay is more or less the same as in the previous sections, the narrative and the world they - again fully interconnected - make this as something unique and brilliant. Nevertheless, as I must justify my salary and just curious, so leave all that pluck BioShock Infinite.
Columbia, this paradise ...
Of course, the first and main protagonist of this adventure is undoubtedly Columbia itself. Thus, there is a good chance that your first steps in the streets put on your sat, because beyond a reputable technical dimension (the game runs on a modified version of Unreal Engine 3.0) and textures not always tip-top, the overall design based American post-colonial architecture is breathtaking. The city also proves to open, lively and bright as Rapture could be confined, dark and dilapidated. Composed of floating islands linked by a network of rails and trams, Columbia resembles nothing so much as the antechamber of heaven. The carefree children play in the sun-drenched streets, couples embrace and discuss in sumptuous gardens, with swarms of hummingbirds in flight and frequently syncopated beats even his own background. It also passes some curiosities, such as mechanical horses and other technological marvels. But, as you might expect, there is discomfort. Malaise that creeps up quickly and brilliantly demonstrates that history does not necessarily need to start kinematic unborn. For indeed, everything is too clean, too perky and too enchanting to be honest.
That hides ... the horror in its gilt
So, very quickly, the relative detachment of DeWitt is struck by the pervasiveness of religion, and more specifically a kind of worship that all these happy people devote themselves to a man named Comstock, all refer to as the Prophet. We also understand that racial segregation born in the bloody aftermath of the Civil War was indeed over in Columbia, with everything she ignoble. All bathed in an increasingly exacerbated patriotism and propagandists messages promoting hatred of the world below the Lower Sodom. The city also abounds with references to American history. Some of them are easy to understand. Other less. Anyway, the absence of Manichaeism gives a special flavor to BioShock Infinite. While in Columbia, is not perfect. But after all, Booker DeWitt can it truly stand above the fray? Is it not come in the floating city to repay a debt that you do not know the nature? Does he not have a mission to remove a girl? Quickly, the maps are blurred and no one knows exactly where the writers want to take us. The mystery plane. And us.
The real exploration?
As in previous sections, BioShock Infinite is savored slowly. The structure of the game may well be linear, explore environments is possible, although I admit, surprisingly, most levels have seemed to offer less flexibility than some neighborhoods of Rapture. Anyway, it is more than recommended to browse around if you want to possess the keys to understand the background and survive on Hard or Ultimate mode (do not insult me to play Normal please). The sets are full of detail, more or less hidden items, places that one is free to visit or not. Moreover, the concept of audio logs to collect but found on arrival but many short films in black and white made with care. It is in no way required to watch but they give an idea of how the company Columbia. If you choose to explore all, BioShock Infinite will deliver you its conclusion (also brilliant but inevitably some will find too cryptic) after fifteen hours of game other criminals, those who love to rot adventure barreling straight and showing regularly arrow pointing to their next target will be for ten hours, and be damned!
A 100% BioShock gameplay, but with more stuff
But for now, DeWitt does not care about all these considerations. He has a job to do, a debt to be erased. But of course everything always turns at the fair pate in circumstances when we leave it to you to discover the man triggers the ire of the public and local authorities who see him as the "false prophet". All this will then lead to the first shootings of the game and then hop in the beginning, this is not necessarily folichon because we simply printing to replay previous games with similar weapons, somewhat rigid that lack of feeling, even if things have improved. Fortunately, this eventually settles, as you will see. Anyway, pistol, shotgun, colt explosive bullets, sniper rifle, machine gun, rocket launcher, grenade launcher, there is nothing very original, even if all gear can be pretty improved several times distributors a fee. The only differences in the armaments are that now you have a small shield will recharge automatically and can carry two weapons at once, which will force you to regularly rob the corpse being fight and thus move more.
This thirst for movement is also illustrated by the addition to your basic equipment of a kind of magnetic hook that will not only serve you lathing the villain in hand-to-hand to give rise to foul updates to death, but especially during some fights, you grab then hit the famous tracks that meander throughout Columbia. Frankly, we said at the beginning that it's a little gimmick, even if it is enough class to jump from one line to the other to 200 km / h, but we quickly learned to drop on its target for instant murder, we dodge, changing direction, it will crash on a roof sniper ... The level design, fantastic, you will regularly use this gadget. Later, it will even be a condition of your survival, especially against the Handyman, the Big Daddy of BioShock Infinite very nervous. But careful not to stay too long suspended, it may well be that this guy decides to electrify the rails ... Yeah, it's not so bad in fact no longer have the feeling of being on a turret legs and pretending to be a raptor. Thus, these choices make BioShock a much more dynamic way than their elders, so, we touch wood and genuflections to it connects to thank Irrationnal Games.
Tonic for heart
But who says BioShock obviously said plasmid ... forgiveness of tonics that work on almost the same model that we had injected into the veins to Rapture. For as our Big Daddy in 2 our personal carrying a weapon in his right hand and uses his powers with the left hand, the powers you get drinking jars scattered throughout Columbia, and whose use is governed by a gauge Ev ... forgiveness, Crystal. Obviously, fighting based on the simultaneous use of conventional weapons and Tonics: ignited bombs, electric shock (best used on a puddle or after soaking and twirls his victims with the power Overwhelm) cloud of crows, control mind that works as well in humans as turrets, except that they will eventually shoot you again, while soldiers commit suicide with conviction and gusto. We will not bother you any either, you do not want to spoil the surprise. But know that all Tonics have two jobs, they can be combined and can turn your environment to your advantage. Nevertheless, it remains a little disappointed by the lack of originality of all, especially when we returned all the possibilities offered by Rapture matter.
Elizabeth joins in
I am ashamed, yes I am ashamed not to have spoken before Elizabeth. But the fact is that the beautiful young lady who will accompany you during a big part of the adventure, is such a crucial element of BioShock Infinite again I prefer to let you discover for yourself. As mesmerizing as it is, the app really takes off after a few hours, when finally meeting the woman. Elizabeth has a crucial role, both in the scenario that the gameplay. It evolves, she saw, she suffers with you and his face deliberately accentuated the features, attitudes are an amazing way to connect the player to his fate. Riveted to the screen, we begin to worry about it, it looks for when we lose sight, in short it is attached to this tiny woman who, far from being static, see also his personality change over trials. Believe me, I really thought that having a run by the Basque permanently glued to AI character inflate me quickly. There is nothing. Elizabeth never a problem, decrypts the world with you, strengthens immersion from such warm hands near a while you explore a slum stove. Casually, it contributes greatly to the atmosphere of this BioShock.
Elizabeth also reveals a rare utility by opening some doors and locked chests (as long as you have recovered enough hooks), highlighting certain objects, or handing you ammunition, rations care and crystal during fights at the slightest touch of a button, if it finds within range. It is also capable of deciphering codes in small side quests, which often require returning your steps to find a specific place. This is invaluable because the enemies are very aggressive, if not intelligent. But Elizabeth has another important advantage. She can open portals to other dimensions. This allows particular import in this elements from alternate worlds. One aspect used in combat. Thus, Booker may ask his partner to appear in specific areas, shown highlighted in the decor, which hooks to hang with the grapple, a wall behind which to hide, automatic turrets, boxes filled care, weapons, etc.. That brings in the fighting, an additional strategic dimension friendly, but ultimately it's not so crucial.
And if it has flaws still your game?
Obviously, young whippersnapper! Yes, some will blame BioShock Infinite pace a little uneven with sequences of pure contemplation, others with already more reason pesteront against its overall weak enemies who traded their brains against a very basic aggression. Still others will see an advanced skin previous BioShock, its core gameplay has not changed that much. The nitpickers will attristeront to see a moral dimension apparently less pronounced than before, forgetting about the game so smart yet they held each corner. Most grumpy blame her linearity and throw him without good reason of Dishonored face. Nag tell him that it is ultimately not a pure shooter and these particular, I would say that indeed, BioShock is not a pure shooter, this is primarily a story and vision, to enjoy for the first person with a lot of blood in the middle. BioShock Infinite is one of the few apps you can return the guts and touch you like few others succeed, especially in the case of triple A. Gentlemen Irrationnal Games, hat.
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