Monday, July 22, 2013

SNIPER : GHOST WARRIOR 2 : REVIEW


Rogues are the party: with the release of Sniper Ghost Warrior 2, they will be able destocking tents and sniper rifles after their first album, released in 2010, already entered the pantheon of titles most nazes video games. Three years later, CITY Interactive plunges us back into the shoes of a sniper in a lot of headshots, without putting in the miles ...

Tom Berenger APPROVED

One thing is certain: this is not the scenario with a Sniper Ghost Warrior 2 is likely to lure the barge as the title of City Interactive puts worthy shots of the worst series B as many pearls reclining on the breast of the poor . We find therefore in good working order the wicked Russians, Arabs villains Hispanic colleague willingly roommate so we must beers strength to save his ass there would be enough to compete with the Oktoberfest, the irascible supervisor the biological weapon is the trunk or former brother in arms too psychotic to be honest. The staging is confused, the awful scenes, twists visible for miles ... Anyway, regarding the pitch and narration, Sniper Ghost Warrior 2 is like a purge. Insiders then stand up one man arguing that the essential thing is that given the offer and this kind of segment, the important thing is to spray heads 800 meters, secretly stashed in privet. And they will have somewhere right.

Especially since the first moment, rifle in hand, could foreshadow something nice, if not memorable. Worn by CryEngine 3 still pretty, the title is rather pleasing to the eye, as long as it is not too fussed about the textures and animations a stiff hair, with a colorful title and who suffers not too many bugs. It has got a couple of scripts that are not launched, a Pashtun who need twenty cartridges before moving the bucket or a hero suddenly unable to draw any ball within restart the game but nothing serious at all. Lurking in the shadows, the watchful eye, the Blaster feverishly glued to the chest, then sneak up on the first spot before deploying his deadly weapon and to start looking at the slightest knock grunt. Once the target is acquired, it holds its breath. Concentration. The first victim, then two, then three ... No doubt it's good to be a coward.


NOT ONE SHOT

Unfortunately, like chocolate mousse Mamie we try to refill us "to throw" Sniper Ghost Warrior 2, which showed far more enjoyable, quickly starts to become heavy after an hour Thurs victim of its bias which means that in a sniper game, it spends most of his time holed up and still, to see the world through the lens of his gun, the title of City Interactive quickly turns round without proposing any alternative likely to break the monotony ambient, heavy as a leaden. Constantly attended and by the hand by his counterpart, our spook invariably alternates between phases of infiltration cushy, silent knife killings and clay pigeon shooting sessions before folding saplings, continue to infiltrate enemy territory to next shooting spot and repeat the same pattern ad nauseam. Then we say that City Interactive could at least treat form.

Of course, there are always tremors to manage the wind and gravity to tame - playing in Hard mode, of course, history off all aid to the target, otherwise all presents absolutely no interest . But what is the beginning, the main difficulty of the case is ultimately fairly easy to master, because really distant or difficult to make shots and real consequences of missed. There is also a lack pestera before - certainly understandable, but still - different Gun with sniper rifles missing an identity and potato hair, sometimes giving the impression to shoot .22 long rifle while the one is supposed to send the .338 Lapua. The enemy AI, without being totally catastrophic, just about it to show reactive most of the time and ultimately owes its salvation to his prodigious propensity to send this ad patres heroes in a half-burst assault rifle ... when she has the opportunity to get close enough, obviously. Direct consequence during the six hours up the campaign, we will never really worried except in one or two passages tense, due to spawn more particularly vicious than anything else soldiers.

For more fierce, Sniper Ghost Warrior 2 course offers a multiplayer mode where you will find happiness with an arsenal of guns a little longer provided. Too bad at the same time it is limited to a single game mode (the inevitable Team Deathmatch) for only two cards where s'écharper up to twelve players, and that apart from a match between snipers, where hideout and immobility are the key words, there is nothing more boring than a match between snipers. A philosophy seems.


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