About a month after the first confusing presentation, a new hands-on session on the PS3 and Xbox 360 versions of FIFA 14 was, at first, surprising.
If it was officially present the new issue of the Ultimate Team Mode, fans of virtual football only really had one thing in mind: lay hands on the precious coach hoping it does not turn into a pumpkin after a few games. FIFA 14 will be there more than a simple update? Will we finally expect to score more than 20 meters? Christophe Jallet succeed there an overflow on the right lane? Response in the following lines.
10 AS NUMBERS IN MY ULTIMATE TEAM
Before touching the game itself, Electronic Arts wanted to brighten our day through slides outlining some additions incorporated WAS, the moniker of Ultimate Team Mode. Not surprisingly, fans collectible card will receive a reworked to include easily distinguish the most talented players of other interface. The search tab has also been redesigned for avid bargains do not spend their time to get lost in the menus. A real novelty is, however, his arrival, as each player will now receive an attribute increasing some of its statistics. The "finisher" for example, and see his skills shot on goal and game head boosted. Everything fits into the idea of pushing the maximum customization of the team, so no player has exactly the same.
Entry ingested without blinking, it was time to tackle the main course to see if the extra months of development was used wisely. It should be noted at the outset that the proposed version was 75% complete. No new gameplay element will be added by the release of the title on September 27, the upcoming changes meantime primarily related to hunting bugs and small adjustments, those who make the difference. And difference, it will not matter a priori to the chart to the current-gen versions compared to FIFA 13 level. Whether in terms of texture or modeling faces, the difference clearly not was obvious. Rather it had to err on the side menu, fairly close rendering of Windows 8, to find any trace of visual innovation. A large box to the left proposes inter alia, the halftime of each game, our team composition with gauges fatigue premium. A small but handy addition. However, break of convolutions, and looks like Julien Lepers, "place to play"
IT'S TIME SLOW
As soon as the pad in hand, the slowness of the FIFA 14 is the first thing that meets the eye. The players really seem nailed to the lawn and really feel their every step. This has several direct impact on gameplay: it will now take time to build his actions, even to dig a little head. The producers present at the meeting have told us that the main criticism of the players against FIFA 13 was its excessive speed, sprinting in all directions with fast players enough most of the time to win. In this sequel, your right trigger will finally some respite. The spaces between the lines of defense and midfield have been reduced, it will be much more difficult to start accelerating. The latter also want more realistic, with players who will not reach full speed until a few strides. The defenders will be able to intervene after a first failed surgery, where they would have had no chance in the previous version. The Carlos Tevez and Sergio Aguero other should therefore slightly less feast.
Especially the speed of the players is not the only element of gameplay to have undergone a facelift "to the Swiss." Passes have been well softened, adding to the general impression of heaviness. It also will not hesitate to leave his long pressing the button for a deep pass worthy of the name finger. However, despite some minor problems of responsiveness on the part of some players which hopefully will be corrected by the output, all is still very pleasing and satisfying to complete a collective action ten passes after successfully walk the entire opposing defense remains unmatched. Situations goals should also be far more varied than in the past and break with the next "simulation against attacks" which could suffer the 2013 edition. A report that will surprise a first glance but which one is rather fast, which is always a good sign.
KNOCK, KNOCK YOU AS WELL!
But if there was a parameter to be considered by developers to join their most hardcore clan eternal enemy PES was managing strikes. Scripted and frustrating in FIFA 13 it shows here ... a little less scripted and frustrating. An improvement, but so far not at what the community was entitled to expect. The ball continues to float dangerously when it triggers a shot from the outside of the surface and it will-it seems to fulfill a number of conditions to deceive the vigilance of guards away somewhat syndrome "gloves peach skin "during this demo. Everything is not black as far as the foot strikes the poor also seem more realistic and will have much less tendency to leak under. The various effects are also better managed, as has come to prove that outside foot Gökhan Inler, made the corner of the area, housed in the opposite corner. No doubt that the Arena mode will test it in all positions.
The rebalancing in favor of more physical players also has its impact on offense, with a head game that appeared more convaincant.Des players like Emmanuel Adebayor or Edin Džeko and find them useful, either to serve as a hub on long balls or simply "put it at the bottom." The centers should be less become windfall for the defense and could afford - let's be crazy - a phenomenon as Falcao to finally stand out. A new FIFA appears promising final, although it will a priori lead to the next-gen versions to receive the long-awaited by the famous Ignite Engine which will, remember, private PC gamers slap. These drafts PS3 and 360 play more map continuity, not forgetting to add a small dose of innovations likely to appeal to fans of the series and newcomers alike. So winning goal?
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