FIFA 14 :New Imprssions

About a month after the first confusing presentation, a new hands-on session on the PS3 and Xbox 360 versions of FIFA 14 was, at first, surprising.

KILLZONE : SHADOW FALL

The new Killzone is one of a handful of titles widely promoted by Sony to show that the PlayStation 4 is in the belly [...]

BATTLEFIELD 4

We agree, the multiplayer of Battlefield (or Call of Duty actually) is the centerpiece for many of the game [...]

Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Monday, October 21, 2013

DBZ BATTLE OF Z



We take a first date for Dragon Ball Z Battle of Z, the new playable up to eight simultaneously with four members per team. The game is confirmed for January 23, 2014 on PS3, Xbox 360 and PS Vita.



Expected to present more information about the European release, although it would probably not wait too long to review land Goku, Vegeta and everyone else on our machines.


METAL GEAR RISING: A SPECIAL EDITION


Soon available for free download via the PlayStation Plus cleaner Metal Gear Rising: Revengeance will be a Special Edition in Japan on December 5.

As its title suggests, this special edition will include the game and all downloadable content proposed so far, whether the VR Missions, Jetstream and Blade Wolf playable or customize outfits for Raiden. An original theme for the interface of the PS3 will also be included. This Metal Gear Rising Revengeance Special Edition is announced and costs 2480 yen, only on PlayStation 3, since the game is not released on Xbox 360 in Japan. It is unclear at this time whether a similar initiative is planned here.

Tuesday, July 23, 2013

THE LAST OF US : Review



Naughty Dog had desires elsewhere after the Uncharted trilogy on PS3. A revival embodied by The Last of Us, an action game for the third person who will try to make us forget the endless cascades Drake building on a much darker and more mature universe. In these times when the ratio "ten suites for a new license" has never been stable, we longed to discover what the studio in Santa Monica had been well put together. After completing the game, the verdict is final and can be summed up in an avalanche of superlatives.

A GUY A GIRL

Seen from afar who did not follow, it would be easy to summarize The Last of Us to "Uncharted with zombies," the return of GST style and execution to the Naughty Dog helping. This would be a big mistake, however: the California studio obviously wanted to try something different with this production, as well as bring new things, manages to tu highs in almost everything she does.

The Last of Us, it is above all a story: Joel and Ellie. One is a very talkative and troubled past FILF. The other an orphaned teenager, but hardened and big mouth under his real arias Ellen Page. This unlikely duo together by the force of circumstances operates in a post-apocalyptic world where, once again, a large part of humanity has been decimated or reduced to a bloodthirsty beast by a mysterious virus derived from cordyceps. This coating, we have seen again and again in dozens of movies, TV shows and video games, so it could almost be a handicap if the subject had been treated lightly here. Nay!

But you talk more about the game's storyline is a tricky thing because any spoiler you could waste a lot of fun as the plot is well-crafted. Let us therefore rather the structure of adventure and perfectly mastered elements that Naughty Dog to catch the player's attention from the very first second to the last notes of music end credits. As often with the studio, we soon realize that The Last of Us is a marvel of staging and fluidity in the events. The game is divided into several major episodes in which one sees no loading time: naturally connects between all phases of the game cinematics and gorgeous (made with the game engine in boosted version). Immersion quickly becomes total.

Writing quality can make credible and dramatic characters in a world far from the usual Hollywood productions aspect of this caliber. The Last of Us does gift to anyone, whether its main protagonists are anything but smooth, and even secondary players, each playing a real role in the adventure. The story is incredibly well told and interpreted, with the engine as a permanent relationship that is both complex and modest that connects Joel and Ellie, with elements released in dribs and drabs. All this is beyond the scope of cinematics. Dialogues, small remarks are linked constantly throughout the game and show discreetly begins to bond the duo. Some passages will leave you tense, agitated, or speechless. One thing is sure, at a time when the word emotion is in many mouths when it comes to video game, The Last of Us manages to trigger a lot without necessarily seeking to make tons. Leaving nothing on the side either. Because yes, the game itself is at the height of the story it tells.


COPY NINJA



How to play The Last of Us? Like a charm. Ergonomics GST is known to all and will not pose any problem handling side. All responds perfectly with intuitive controls, a system of light coverage, and a camera that never interferes. It does not mean that we can compare the game to his cousin Uncharted as the differences are significant. Here we present a summary of what is best in many other titles in the above often. The gameplay with three heads that results is remarkably balanced and explosive as any aspect or gadget is neglected, whether action, infiltration, or survival.

Who says post-apocalyptic world says reduced to the status of scavengers where the law of the strongest prevails nine times out of ten humanity. This was true in Mad Max, Fallout, or Hokuto no Ken, and it is still valid here: despite the virus and its infected, the other survivors are ultimately what you have the most to fear. To avoid being disembowelled for a bottle of water or a good pair of shoes, it will be necessary to defend yourself with the means at hand. Joel is a robust fellow, able to defend themselves with bare basic combos and finish brutal bonus through interaction with the decor hands. But it is especially comfortable with all kinds of guns, and there's plenty to do in this game where the arsenal is both varied and rather complementary.

The enemy is far from being stupid, to play the Gears of War against a handful of mercenaries is not necessarily the best idea because the ammunition is scarce in The Last of Us The map of infiltration and the assassination silent in the back, will be yours as soon as it is possible for multiple benefits. The economy of balls of course, but also the avoidance of attention because rascals surplus will quickly surround you. To better locate their prey, Joel will "activate" a kind of scanner allowing him to see through walls. An element not very realistic in a game that is often yet, but can be disabled in the options for those who want a more hardcore experience.


MEIN CRAFT

The fights are more stressful turn when one is dealing with infected. Eaten by the virus to be unrecognizable, they are concentrated in distinct areas, dark, where there really is not good forever. There are three main types of monsters fast and aggressive runners, blind clickers but hearing fine you instantly puff carotid first contact, and the Colossi, huge monsters, powerful, and less slow they not look. Everything would be much easier if these horror creatures were not terribly complementary. Because of their blindness, clickers can be easily avoided in most cases, but runners can see them charge you screaming at the slightest eye contact, calling the killers shot all around. The clickers are also much stronger than normal and can not be killed by stealth unless you have a superintendent or a machete.

This is where the inventory management in combat makes sense because, as in the old Resident Evil, The Last of Us forces the player to continuously manage its arsenal to increase his chances of survival. Except here, take a look in his inventory does not pause the game ... And this is a crafting system that offers us the title with tons of wastes and other pieces of scrap metal pick in every nook sets for tinkering useful things. Care Kit, blades, smoke bombs, homemade grenades, etc.. There is a little bit of everything, and gear good fortune will save the ass repeatedly. In return, it will take time to prepare because you do not run from one area to another shrinking violet in The Last of Us Getting facing an infected or bandits by visiting herd of that there are more than two bullets in the magazine or the care package is not ready equivalent to certain death. The gameplay requires you to make regular, orderly, what you need, but also to dig around for raw materials. This also makes the less linear progression.

Note that this philosophy is also reflected in the management of arms: Joel may only select a handful of guns using the directional pad. Falling face five enemy soldiers at all and with a total of 9 mm in which there are only three bullets and a gun with two cartridges is the kind of situation that occurs regularly in the game however Joel gain skills that the help in the adventure because in addition to the crafting system and the improvement of firearms, The Last of Us is also proposing to boost its hero through pills to pick up. Points, ability to use the Superintendent to avoid instant death (such as knives Resident Evil Rebirth), speed to care for and make first aid kits ... You must choose because the pills are rare and quite expensive these skills, but the game is worth the candle while providing some customization in the way of playing.

The gameplay is thus obtained based on several strings whose cooperation is also part. If artificial intelligence is the most brilliant time - enemies do not just wait and you arrive regularly in the back - it was a bit more difficult when it comes to fit your allies. You may notice that the soldiers are a bit cross-eyed monsters screw Ellie screws or other partners who will lend a helping hand during the adventure, and focus a lot on the player. Nothing dramatic, but seeing an enemy remain inactive while the girl passes under his nose is a bit unfortunate. By cons, Ellie is really useful in combat and not only to play extras. A good point. If an ally gets caught, what happens anyway, it will quickly go under penalty save game over but the timer is relatively generous.


PLAYSTATION PLUS



With these basics mastered, whether pure gameplay or story, The Last of Us already has a lot of advantages to seduce. But more importantly it has that little hard to define thing that separates great games titles stage of each generation, those we remember 10 years later. This involves managing the pace of the adventure that offers a big fifteen hours that you do not absolutely see happen with a right amount of difficulty. For survival horror aspect, subtle but more convincing than in the last two Resident Evil together. The variety of situations that rarely repeat with the rich gameplay, guaranteeing each approach several times and areas rather large game when there's action. Through regular integration of strong characters that bring new elements to the story, while influencing the evolution of the duo Joel Ellie. Finally, the game marks the accuracy of tone contrasts with the deliberately grotesque appearance of Uncharted. We do find some epic passages but overall everything is much more determined, nothing is overplayed, and the tone is decidedly mature fly.

Specification 2013 requires, The Last of Us also features a multiplayer mode line is of the order of detail compared to the monument that represents the story mode, but still worth taking. Both game modes are simple and play up to four against four. The Supply Raid is to recover as many objects on the battlefield to use with craft with 20 "life" shared by the whole team. As for Survivors mode, it is a team deathmatch to the best of seven innings. Classes of fighters to choose from, customization, skill slots ... Nothing memorable or very unusual here, but effective gameplay guarantee some good shooting to those who want to extend a little fun once the main game loop. As you might imagine, the DLC will also enrich a little thing with season pass and the whole shebang.


PERFECT CELL

It has already been said, The Last of Us is very strong in its implementation, but it goes far beyond the simple stage or cinematic staging. The game is also a marvel of 3D, pushing further the limits of the PlayStation 3 was thought for a long time with. The work on the textures, animations, facial expressions, the variety of environments and fluidity of this little world commands respect. In fact, it relegates HD lambda productions antiques row. The engine is both beautiful, smooth and clean, with image processing that we do not think one day see this generation of consoles. The effects of light, shadows, changes atmospheres, underwater passages, pyrotechnic effects or insignificant details as everyday objects found in the ruins everything, absolutely everything is neat.

A degree of finish that is found equally in the sound aspect of the game linings are well above the norm, yet unobtrusive music with high penetrating power, and perfect in addition to constantly adapt to sounds your environment. It is ultimately not surprised when the end credits of the game had a good quarter of an hour with hundreds of people to thank. A technical observation as close to perfection necessarily requires a lot of arms, but also talent, sleepless nights and sweat. All this was worth it: the technique has rarely served as immersion in a video game.



MONACO : Review


Tax havens attract capital, and in turn the capital attract thieves. So that takes us to Monaco this congenial game. Developed by Pocketwatch Games, the title won the Seumas McNally Grand Prize at the Game Developers Conference 2010, which is still the heir of Crayon Physics Deluxe, but also the price of design excellence - no less . Nice course for a title that arrives so that three years later, PC and XLA.

LIKE A HURRICANE

It is in the old pots that the best soups. This proverb not only delight all the grandmothers of the world as it applies perfectly to the video game. Thus, one could say that the developers of Monaco: What's Yours Is Mine Revisited recipe Pac-Man, as we found in all the emotional markers: it is fun, it's clever. To summarize the concept, it plays a thug who must perform various missions without being spotted by the guards. Levels are seen from above, but it is possible to see that our own character can see. At most, some noises are suggested by patterns in the gray areas, such as steps, for example. This limitation of the field of vision is clearly one of the highlights of the game, since you can never totally control the environment, where the excitement every time you open a single door. The danger is everywhere, and as some guards around, the parts that were thought safe the first time that the cross can become real wasp nests when it returns. Again, this is clever.

To further spice up the game, it is possible to embody different types of criminals. At the beginning of the adventure, there are four jobs: the expert locksmith locks the lookout for sharp vision, the perfect pickpocket to pick up the loot and cleaner which can easily get rid of enemies that have not spotted . Four additional classes to unlock throughout the missions. If the goals do not change depending on the character, the means to achieve it are very numerous and the approach is therefore more or less depending on the selected job, although the game does not really put us as a barrier for our pleasure. One can either play the nag, even alert everyone and quickly being overtaken, or while acting in the dark, or sneak in with a disguise, or break down the walls. But better still play it fine to try to collect all the bonus story then unlock more missions.


TOP THIEF



But what is better than a thief? A group of thieves, of course. Clearly, mechanical Monaco make sense in multiplayer, where the excitement is tenfold and cooperation strongly suggested. Four players can join forces to rob all principality, either locally or online. Although it is possible to raise to infinity as a player is still alive and coordinated actions are performed faster, the multiplayer mode is more difficult, since it is easier to detection. There is even a very nice unlockable PVP mode, but you'll have to earn it. In Monaco, the action should be fast and accurate, and fortunately, the grip is ultra-sharp thanks to the simplicity of the actions. It suffices to stick a few seconds to an object to interact with. If one opts for infiltration and one uses no weapon, so it is quite possible to draw in levels simply by using the left stick. Malin, you're told.

However, what is less malignant, are the guards. The AI ​​of these gentlemen is very low because they will stop racing thieves quickly and seem rather blind. Worse still, to escape them, they only need to change floors, even after stirred up a crowd. It is a shame and it breaks immersion and stress, but it does not prevent them from finding sometimes cornered and clubbed. And even if you kill them, sometimes through an NPC there to raise them too. I must say that the poor have only one life point, when the thieves running around with them all a busy bar. There are chances for the scum, as they say. In the list of blackheads, we can also mention the scenario that develops only through written English dialogues before each mission. This unfortunately is not very exciting, and we will quickly zap directly from an angry finger on the button.


COLOR BLOCK

Finally, Monaco: What's Yours Is Mine, it is also a matter of style. Minimalist and colorful graphics are really nice, even if it takes a little time to adapt, the title is perfectly readable, thanks to the simplicity of the designs. Everything is done anyway so that we fully understand what is happening on the screen, even add large arrows here and there to indicate the right direction. The noise level is also good at all, with catchy melodies and sounds reminiscent Winterbottom. So actually, we regret a little bit that the title was not translated into French, but we will still have the pleasure of hearing our beautiful language of Molière from time to time in the levels, since the characters speak French (with voice ... unexpected). Yes, we are in Monaco!

GAMES WORKSHOP : CHAINSAW WARRIOR


Games Workshop continues its frenetic series of ads with the evocation of a game adaptation Chainsaw Warrior.

Probably not the best known today in the catalog publisher produces, this game solo set out in the 80s will indeed return in the form of a PC and mobile game (s) in development in Auroch Digital. No real details about the title has been released at this time, except that obviously there slay tons of techno-mutant zombies with a chainsaw in the streets of New York City. What you ask for.




Monday, July 22, 2013

NEW SCREENSHOT FOR ASSASSIN'S CREED IV BLACK FLAG



Nothing stops Edward Kenway, the pirate hero of Assassin's Creed IV: Black Flag. Neither the waves rabid or headwinds, especially not the summer holidays. The character of Ubisoft therefore offers a small media appearance, through the publication of seven new images.

Too thin to be authentic, like these starlets glossy reluquez you over the shoulder of Madame, these catches still give a good overview of the technical and artistic ambitions of the title, is expected on just almost all media. Scheduled from October 31 for consoles this generation output.



















Review :GEARS OF WAR : JUDGMENT



How to respond to Gears of War Marcus Fenix ​​now laid down their arms? In charpentant a prologue set a decade before the events of the trilogy, which puts Damon Baird and Augustus Cole, another iconic duo of the series, in the heart of the debate. As its name does not necessarily indicate, Gears of War: Judgment recounts the trials and tribulations of the two characters and their accomplices before a war crimes tribunal. Liable for a particularly disastrous bombing squad Kilo must justify its actions. And incidentally send heavy.

IT'S NOT ME MADAM JUSTICE

We can no longer be taken as a traitor at the end of generation. Gears of War Judgment is built on the same pattern as its predecessors, with a side faux air add-on, the other insurance rediscover a super game licked technically, the game mechanics archi lapped. For those who have incorporated the Terms once in his life, this new Gears brings nothing fundamentally new, but he dominates the subject in its kind, the TPS nag, violent and merciless.

Fluidissime we play alone or in split screen, loaded with details, with a slightly more colorful art direction for not being accused of gray / brown game, Judgment puts everyone agreed on the technical level. Issue and gameplay, the cover system is still in place. Although others have refined the formula, with a more flexible management of the body-to-body, always a little frustrating when the enemy out of the line of sight, we always take as much pleasure in the slightest knock head Locust's excess. Especially when she's hiding behind a large shield Mauler or a machine gun in the end. View ballistic arsenal win some blunderbusses bonus, if we find the classics (archery, one-shot, the gun cracked), and during the Markza Locust, the Breechshot, making a killing . Firepower, rate of fire, back: they are also funs to take control efficient. Unless their effectiveness makes them de facto essential.

Out of the arsenal, the most significant new Gears of War Judgment is the ability to adapt the difficulty of sections depending on the mood of the day or his skill. We're not talking just zap Veteran or Demented, but Temporary penalty that will increase the score at the end of section to a maximum of three stars. Well integrated into the scenario, with asides heroes in voiceover to justify their inclusion in the trial, these sequences "declassified" limited at best arsenal at worst visibility, a small fog effect obviously expensive designers saw its recurrence . We do not forget the timer which runs to add a little tension, or simply the enemy reinforcements to come between you pound two mortar rounds. Activated or not through the red seal Gears Graffé on the walls, these challenges spice up the action, a really good idea, especially for the coop.


THIS IS DECLASSIFIED

Inevitably, the protection of a drone wins immediately in intensity when flying bombers némacystes play, not to mention passages tower defense much more difficult when an army of Ragers darken at full speed knock the turrets that you have knowingly placed between lines. The game also boasts of adjusting the difficulty with a smart spawn system, to better accommodate the enemies burst profile players, as we have seen firsthand on one or two sequences a little hot. Stars cumulated "Declassified" are among the many trophies, Success and other designations that will swell your chest and your overall level, common in solo and multi, as usual with the series, an incredible amount of messages will s' view to certify your progress, and many skins will be added to the wardrobe, at least those that are not offered for sale on the marketplace ...

For the rest, nothing has really changed the country of Gears of War, and swallow the six chapters of the single player campaign in cushy father, never really dipping whatever the scenario, which proceeds through flashbacks and ellipses (up 'save us the usual detour through the sewers). Without its annexes challenges, Gears of War Judgment would be a pretty scary platitude, as also confirmed by the second season "surprise", Consequences, which is released after a few chapters. A purge planted in the Gears of War 3, without any justification, as an illegitimate DLC that would have been ashamed to offer for sale. The final cable car would almost want to jump on the platform. Fortunately, it only after an hour of play A mind, so be it by downloading the first Gears, offered as a bonus with the first editions of the game

The main campaign reserves anyway some nice sequences, even sometimes duplicating the same environments to prolong the pleasure. Landing sequence will become a defense headquarters mirror mode when the squad Kilo want back to shore. We can not escape either the arrivals of enemies in waves, with a few seconds of beating to prepare its defenses - probably to introduce beginners to the concept in force in the multiplayer modes, which are based in part on the attack / defense. In short, although we would have liked to end a little more daring situations, more bosses or phases vehicles (there is only one sequence in armor-robot, for example), People Can Fly s is generally fared well.


MULTI VITAMINS

Gears of War: Judgment also knows some multiplayer side touches. If we find the trio "Rat Race" (Deathmatch), "Domination" (with areas to take) and "Team Deathmatch" Horde / Bestial modes of the previous episode did seem captured the attention of developers to merge and become the fashion "Invasion". Now as Human Locusts play face to face with a choice among several classes. As always with the larvae, which are the points earned in battle that will determine the evolution towards more powerful classes - the famous Raging completely berserk solo is also one of the possible choices. Terms side, the five crew members will have to balance their strengths by choosing from the Engineer, Scout, Medic and Assault. One treats using grenades area of ​​effect, the other place turrets and repair electrical son undermined by Tickers opposite, and so on. Clearly, it will try to stopgap to protect its base, strengthening defenses as soon as possible, sending ammunition to those who are stranded or marking enemies with grenades recognition. You never know, a Scrap could jump over the lasers defense without being seen.

Rather well organized, with phases of attack / defense that we seemed well balanced regardless of the camp, Infestation unfortunately suffers from a lack of maps, with only four playgrounds Even more frustrating than the Most of them fast enough to suffer a funnel effect, although we appreciate shortcuts can borrow Tickers between two walls to sprint and feint their opponents. The same goes for the other three modes, which are also just four cards for multi launch. Suffice to say that the DLC already comes with its nose in the wake of the Season Pass, which must be remembered double office experience points for all those who decide to checkout ... Finally, even if the communication focus on multiplayer gaming, why depriving ways that made the reputation of the series? The Horde is here replaced by a "Survival" mode, which requires pushing ten waves of enemies locusts controlled by AI, with the system of Human-side classes. Effective, but definitely too classic when we remember the Horde 2.0 mode, with its scalable to strengthen the will of points earned defenses. In short, there are good and not so good also the multiplayer side, while this episode would clearly have to get everyone to agree.


Friday, July 19, 2013

STRIDER BACK IN 2014


Wholesale customer of the Comic-Con in San Diego, Capcom has used the event to announce a new Strider, whose output is clamped early next year on PC, PS3, PS4, Xbox 360 and Xbox One.
Assigned to Double Helix while the studio already bump on the next Killer Instinct, this reboot 2.5D abandons the formula of the classic action game for venturing into the waters of "Metroidvania" with a map to explore, powers recover and gauges for life or special moves. The climb, improbable jumps allies robots and of course Hiryu with his scarf and Plasma Sword will await you the first images and videos are shown below.














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