Saturday, July 20, 2013

Payday 2

After a rather attractive theoretical presentation, publisher 505 Games held a few days ago a game session to find out more concretely Payday 2. Program, two missions multi within a team of four criminals. All, keyboard and mouse in hand. Will allow us to pinpoint the qualities of this friendly downloadable title whose output is still scheduled for next August.



For those who do not know of any Payday 2, know the game, you play a mobster. We are not talking here of a gangster with a big heart, but a true villain seeking to enrich costs. And to raise money, simply complete missions. The latter you are always given by the same contact and appear on a map displaying a satellite view of Washington, the city in which you operate. Bright circles indicate the different places where you can freely exercise your "talents". A short briefing can be aware of the nature of the mission and goals to accomplish. You then do the job. But beware, the work is done in teams. A four to be precise. And we must work together to achieve its goals.


gangster Squad

Roughly Payday 2 should include, according to its publisher 505 Games, a big hundred missions. These can sometimes be on to form a global scenario. If you do not know what to keep for the time being - not a simple check on the trial version - it seems clear that the content of Payday 2 is much denser than the first episode. This proves to be an excellent point. Regarding our play session, we discovered two missions. The first of them began in the back of a truck while it is more classic. Except near the feet of the four gangsters present in this unique place were several bags of drugs. A few seconds after the start of the mission, the vehicle is stopped and the sound of bullets rang out. The back door falls and now the team faces several police directly stashed behind various decorative elements. It is then quickly escape and resist the influx of cops is planquant on the roofs of various buildings that populate the neighborhood for less desert of the American city. After a few minutes that seem endless fast, pick-up arrives. The place where it stops is random. Impossible to anticipate. The goal is then to load up bags of drugs in the vehicle. It is then organized to have them out in advance, merely those that are at hand or throw himself into the lion's den and take a huge risk to get those who are still in the truck. Unless it has caught fire under the repeated police firing. Anyway, it must also escape from the place of the mission. The exit point is also random. It therefore remains only pray that it is easily accessible.


Ocean's Eleven



The second mission did not require a very different approach than the first. In it, we had to get a tiara on behalf of a Ukrainian mafia obscure. All in broad daylight in a jewelry located in the middle of a fairly busy street. For once, have a choice from the outset to players: go through the entrance and to panic everyone or select more discreet option, a window accessible via a deserted alley. Depending on how you start the mission, the events differ widely. In the first case, everyone panics and the police arrived quickly. The confrontation is direct but can quickly break off big if you do not waste time. The possibility of killing civilians - which causes a penalty - or be zigouiller is however larger. The second approach offers more guarantees. You can easily access the chests containing the precious and taken by surprise a few employees that hang on the back of the store. Payday useful because in two, you can always tie civilians and exchange against the team member who is arrested by the police. To open these famous chests and release their contents must however ask a drill. An action that may be more or less difficult depending on the quality of the equipment carried and the class of your character. The technician is doing better than his classmates. If your heart tells you, you heard the possibility to return to the main room to steal the jewels are exhibited. Rest again that risk-taking can cost as much as it relates if you're not careful.

The Italian Job

Obviously, before launching headlong into a mission, there is a preparation phase during which it chooses particular equipment that you will take with you. For example, you can opt for primary weapon (shotgun, heavy machine gun) or secondary (mostly lighter weapons like guns) different depending on the desired approach. For lovers of crafting, it is also possible to create self-assembling his weapons various elements, just as it is possible to make a mask, the emblem of his character. The game features a complete business system that is expected to spend the money earned here and there to improve their experience. We are not unmindful, feelings of shots are not, however extraordinary, especially when one has tasted the FPS Battlefield kind. However, they are nice enough not to tarnish the experience. It is also before the missions is determined what kind of help we can bring to the team. Is what we have on so what caregiving or rather what his friends provide ammunition? Like any good game of 2013, there is an RPG aspect Payday 2. You can indeed allocate points in four different talent trees: Mastermind, Ghost, Technician and Heavy Guy. Each of them can unlock and access various capacities. Do you want to "play" more infiltration or otherwise nag? Would you like to be the guy who pirate or leader who provides information to the troops? See for yourself. Finally, a word slip on the technical aspect. This is clearly true black point of the game only if it refers to our few parties. Payday class 2 does not really at the top of the basket of PC titles. The textures alone are sufficient to understand qu'Overkill still has work to provide that side.


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