The new Killzone is one of a handful of titles widely promoted by Sony to show that the PlayStation 4 is in the belly. After the big sequence of gameplay released in February, it was time to play FPS Guerrilla to get our first impressions.
We begin to become familiar with the Killzone series, launched on PlayStation 2 and PlayStation 3 on improvement. We remember well the bluff (for completely missed it) during the presentation of Killzone 2 that turned so-called real time on PS3. It turned out in the end it really was not the game but the cinematic, short, bad publicity stunt that is always a little wary of Killzone as it does not put his hand on the joystick to play. For E3 2013, is a playable version of the game that was proposed. So, no room for doubt.
Thirty years have passed since the end of Killzone 3 and the two factions now coexist alongside one another with all the tensions that may result. In this part, we play a Shadow Marshal named Lucas Kellan who will face the mysterious EchoNous Helghast soldier, but we will not know more about the scenario, for now, it is about to get an idea of the gameplay established for Shadow Fall. Several things can already identify the sequence of the first game is that Killzone: Shadow Fall is rather nice. We knew the new generation of machines that happens we will probably do not drool over the screen, due to a jump in graphics during less important than the way the previous generation. It must be recognized that the games are thinner, with more and more detailed textures. This is the case with Killzone: Shadow Fall. The proposed level took place in nature and the game was able without difficulty to immerse ourselves in the middle of the green area in rugged cliff ledge. Below, we could see a river quietly following its course and nature was well transcribed. But we were not there for sightseeing as three goals were waiting for us on the map, three objectives to complete in the desired order.
The approach of Killzone: Shadow Fall wants to be different from that of previous rounds and seems, at least in this particular level, leaving more room for tactics. For example, according to the advice of this developer on our side, it may be worthwhile to deal with the radio tower before move on. This helps prevent the arrival of reinforcements later. But you guessed it, the player does not have to start there, it can directly attack other targets if desired. Slower gameplay gives the player time to analyze situations to deal with more finesse than a frontal attack. There is little doubt that the moments of bravery and pushy will be part of the adventure, but it was not this side put forward today. Moreover, the addition of a multipurpose tactical drone reinforces side. This can also serve to launch Tyrolean (a limited distance, and always below) that deploy a shield to protect the player. The drone is also able to capture the attention of the enemy to distract them while you do something else, or to stun all the guards in a given area. Much more than a gadget, the drone is a valuable aid to progress in the game and it promises to offer a significantly different than previous Killzone experience. It will of course expect to see the game in its entirety to determine whether this policy change applies to the entire game or just a few specific sequences. Meanwhile, Killzone: Shadow Fall we have already made a good impression.
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