Sunday, July 21, 2013

BALDUR'S GATE : ENHANCED EDITION


It was the dream of a community, see the legendary Baldur's Gate revived day we marvel again.

Over the months, the remake of Beamdog unfortunately proved less promising (and increasingly late) to deliver an Enhanced Edition Enhanced that has the name.

Minsc IS MY HOMEBOY

Baldur's Gate, you know, it was the initiatory quest of a young adventurer dropped without too much explanation in the ruthless world of the Forgotten Realms. Fifteen years later, the adventure has obviously not changed since the Enhanced Edition is primarily intended to restore known in the base game adventures and expansion Tales of the Sword Coast. Our small group of ne'er-mouse by putting break with the space bar when Khalid burst like an acorn for the fifteenth time that day and we Jaheira case candy with proverbs hippie you always control. The Advanced Dungeons & Dragons rules are still wobbly but adapted more than respectable and it is still as much fun chasing after the troubles in Beregost Nashkell ​​through the hostel Brasamical. But of course, all that was already present in the original Baldur's Gate and the supposed interest of the Enhanced Edition is not really located on this level.

The purpose this Enhanced Edition is quite obvious the launch of the game: the decorations have been taken from Baldur's Gate without any improvement, but the characters, game rules and spell effects rather use the model Baldur's Gate II: Shadows of Amn (which could also be eligible for the Enhanced Edition at one time or another). The interface has also received some small alterations to the most welcome ... but it is still much lower than Icewind Dale II, which used the same engine though there are more than ten of this. No customization or modularity icons, menus still take too much space, a brothel without a name as soon as we begin to multi-classification, we can not really speak of a good effort on the part of developers . The same goes the quest log or menus and inventory figures which have been redone but remain largely archaic.


CLEANER THAN BEHIND ELF

We see that this effort halftone continues almost all levels. Catastrophic pathfinding of the original game was not changed one bit, scripts of behavior are still basic and small (again Icewind Dale II was better in 2002) and if the time exceeded kinematics were replaced, you can not say that filthy comic cut-scenes that are replacing more convincing. When we literally called "improved version" is just the bare minimum to try to improve something (s) thing (s). Worse, finishing Baldur's Gate: Enhanced Edition is a disaster: a shovelful of bugs in the original game (though corrected for ages by the community) were reported as such in the remake ... which also allows you to make a big pile of technical problems quite unprecedented. The updates are increasing since the release but it happens again and again that big gory crashes remind us directly in the office without any negotiation. The most inexplicable is the limitation of technical aberration frame rate to 30 frames / s, sometimes causing slowdowns when it rains on some machines. On a set of 1998.

The countless blunders, Beamdog also wanted to introduce new content in Baldur's Gate: Enhanced Edition with the arrival of some characters and zones created for the occasion. The most memorable place is the dungeon Black Pits, a big arena playable outside the main adventure (as if it were a stand-alone experience) which is summarized in a series of battles stupid and nasty break with shop between fights. Completely off topic. New recruits for our group are a little more interesting, but not necessarily transcendent. Their personality is generic if possible and the selected classes are not exactly dream: it's nice to give us a monk and a wild mage, but the low levels of the first Baldur's Gate, the recruit is more or less in s' impose a handicap. As for the "improved multiplayer" was promised, it simply is not at the present time and is suddenly limited to direct connections by IP as in the last century. There remains the great idea to use the model of the first Baldur shield instead of the horrors of Shadows of Amn and a price of around € 20 which chuckle when you see what can be achieved with less money and a few mods on the original game.

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