Sunday, July 21, 2013

WAVE TRIP


Mixing music creation and video game is a challenge that the sacred Scottish studio Lucky Frame has always been keen to support since its inception in 2008. After a great reinterpretation of the tower defense genre with Bad Hotel last summer, Wave Trip takes us into a psychedelic surge by as much appeal to our reflexes to our creativity.

THE TRIP IN. WAV

Wave Trip puts us in control of a triangular spaceship that spins horizontally scrolling and whose propulsion is managed by pressing more or less time on the right side of the screen. A pat on the left side it will trigger our shield, required to repel the nearby obstacles, sometimes fixed, sometimes viciously moving. The principle therefore remember more or less one (among others) Jetpack Joyride except that evolves here in closed loop levels that are within one or two minutes. A priori trivial difference, but in reality crucial since each level Wave Trip is thought of as a real song to discover, create and develop the skills for our intergalactic pilot.

Like many of its competitors on the AppStore, Wave Trip is based on a mechanical scoring. It is thus necessary to guide his ship to nab triangular blue items (score multipliers) and oranges (which we score points), all while avoiding the dangers that spin to us (at the risk, not to die, but to see his multiplier drops to zero). The subtlety Wave Trip lies in the fact that these colorful items are all cleverly arranged sounds that trigger a distinct loop once they are caught.

But the music created here evokes a more intimate electro concocterait like a small Icelandic group to loud techno nightclub. This sleek little side, almost a Zen moment, perfectly suits the gameplay and gives more the impression of taking part in the creation of the pieces. The work on the sound design of Wave Trip is simply impressive and worth a visit on its own as long as you have some chemistry with the music. The great art direction accompanies perfectly sound atmosphere of the game with its simplistic and colorful geometric shapes that give the title of Lucky Frame a real personality.


WHEN THE MUSIC IS GOOD

If the gameplay is a little cream pie at first, Wave Trip manages to prevail in a completely different dimension with the way the music creeps into it. However, the musical aspect of creation is sometimes a little too not on pure game and it may lack a bit of staging, secondary challenges or changes in gameplay that would enrich the experience. But when we accept Wave Trip as a musical experience in itself, there is something seriously become addicted, especially since it also has a level editor that reveals a different facet of the game

A bit like Sound Shapes, Wave Trip turns into a real little sequencer that allows us to shape our own songs while creating fully playable levels. Fingertip is placed one by one the elements of the game (items and enemies) to knit his own rhythms and melodies with four graphics and sound themes to choose from. Far from being a gimmick, this mode is really part of the game experience and can create a very intuitive way, even though we would have liked a little more sound and creative options - we expect that updates future updates we fill this position. And of course, it is possible to share their creations with the world and, conversely, to access those of other players and so ensure a stunning wealth of content that goes well beyond the twenty-five levels proposed base in the game

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