Saturday, July 20, 2013

TOKYO JUNGLE MOBILE


Curiosity from Japan and so far reserved for holders PS3, Tokyo Jungle compensated his poor technique a great concept, a crazy story and clever mechanical. Instead of giving a simple mobile porting requested by a good portion of fans, Crispy's preferred adapt its copy for PlayStation Mobile, the equivalent of XNA on Vita. Unfortunately, this Tokyo Jungle Mobile has lost many of its attractions when converting ...

In terrible devastated urban jungle of Tokyo, the rules have changed a bit since the last expedition. By a strange phenomenon grid of different areas of the metropolis, animals now move from box to box, with reliable movements pawns chess. This does not mean that they each move in turn: actions always occur in real time, without the constraint of distance or points to manage - except for hunger and health. To stay in shape and not see his life meter disappear slowly, eating regularly is essential. If herbivores should avoid confrontations up to focus on finding mushrooms, fruits and other succulents, carnivorous have no other choice but to attack other animals to survive. Nothing complicated in principle, especially if you are careful to take her by surprise targets to maximize damage, but caution is still required when one tackles a band or bigger than animal itself; a cow or a horse can become very violent if they nibble the rump with a hyena or a wildcat.


BITES THE ARENA

The good news is that all the playable animals - fifty bugs in total - is available without having to put their hands in their pockets. Just cross the animals in question, to crunch a number or perform other simple conditions for the right to unlock other animals, with the score points collected at the end of each game. Score that as PS3, is linked to the achievement of objectives set in permanently and impossible to miss, even for the most stunned. Overall, it is mainly to kill a number of prey, ingesting a particular amount of calories or reach a specific place on the map of Tokyo, but sometimes the challenges are becoming more complex as the Years pass (fast) in the game Our animal also suffered the ravages of time and must necessarily find a mate - preferably fertile with pink hearts - to hand over to his descendants, under penalty of being perpetually hungry and weakened. Toxic clouds were kept to spice up the challenge enough statement, but it is no longer managed randomly and only appear later in the parties.

The bad news is that many of the ideas of the grinding area were downgraded or simply discharged without any form of compensation. The hilarious story mode is for example more of the game and leaves only the survival mode based on the score for fun, knowing that the online is the absence subscribers despite the capabilities of the Vita in this area. Also lessened the possibility to equip or use objects to enhance performance of his protégé, while giving it a look unlikely, there is just time to time some gifts that meet the gauges or provide a temporary boost to the manner of poor energy drink. It must also deal with a much less extent map, certainly more adapted to short gaming sessions and the accelerated pace of play, but also no surprise or secret passage. Finally, the title never use the touch screen and allows himself to be more visually cheap than the original despite the totally fixed isometric view, which is no small feat. This is not the most important element of the game, especially when it is sold at reduced prices but the animations in two stages and sometimes questionable readability sets are still difficult to digest.

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