Saturday, July 20, 2013

TEST : DYNASTY WARRIORS 8



At this stage, the eighth episode - or fiftieth if we carefully identifies each version - we do not present the concept of the Dynasty Warriors series. Also true to the history of China as Knights of the Zodiac to Greek mythology, the beat-them-all massive Tecmo Koei eventually drain a crowd of loyal fans episode after episode, while leaving other more circumspect. And it is probably not Dynasty Warriors 8 will reverse this trend, despite a nice burst of pride.

MORE ON CRAZY IS MORE ON Kille

A test Dynasty Warriors goes with a spiel about the technical limits and two or three spades on the shortcomings of Artificial Intelligence. This was the case in the previous episode, far from being a lightning war on both fronts. To everyone's surprise, Tecmo Koei has really put the sleeves (or upturned fingers) with 8 Dynasty Warriors, who reached the finish without a Sengoku Basara Samurai Heroes is better than defense. The motor home has clearly been optimizations, with a number of simultaneous enemies more insolent screen and pop-up less systematic, although still can see legions stand instantly bases thought to be empty. And we know, ecstasy that one feels mowing goes with the number of enemies that pass through the harvester. Hectares of enemies and go to shave with a single kill over the counter as an epitaph. Whilst maintaining a proper fluidity that even on plan changes when the camera allows to enjoy the always impeccable quality modeling for the main characters. Again a good surprise.

Masters in the art of so delicate beat'em, developers Omega Force have made every effort to make the eighth most nervous part of the saga. Two to three Musou attacks per character, sequences specific shots with armor EX (marked with a small aura), not to mention the possible variants that can continue its opponents in the air to plant more difficult not take a minimum his foot against such a burst of energy. The must is undoubtedly attacks "Storm Rush", which are triggered depending elementary affinity of the weapon equipped. Adding a stone / paper / scissors resulting in a flurry of blows so Ken The Survivor, which justifies to lug two weapons constantly, just to adapt to adverse general (a small icon appears above their thrombin if applicable). This is also the principle of affinity that the new system is based counters to interrupt class with an opponent a little too sticky, if his weapon in turn offer him the advantage. What can be said attacks "Rage" the evocative name, which transform the Chinese general trust into a killing machine, taking everything in its path as the player keeps the right button pressed. The crowd is more dense, the attack will be more likely to release the ultimate Musou, just that, with a "pop" points bonus experience reminiscent finest jackpots Vegas. More cathartic you die brain.


ZHU KIF

More spectacular than ever, the game can again count on an extensive with more than 75 playable characters, including a dozen new small cast. And even if they do not have all the mouth of employment, including the kingdom of Wu hosting two age men wall a little ugly, some are really models of design, both in terms of charm (Guan Yinping, crazy love) paddle strokes. As always, the single player campaign will distribute the forces according to their alignment - the Three Kingdoms Wu, Wei, Shu, but the Jin dynasty eventually succeed them and the non-aligned - to revisit the story following points views of each camp. The advantage of such an extensive cast is that it is possible to vary the choice of fighters adapting to upheavals of history. Each task corresponds a small pool of three to four characters which draw in order to vary the pleasures and discover a new style. As in the previous episode, a small interlude (zappable) in the main base will allow it to acquire new weapons, sell the old ones, or simply to combine some of them to get a more powerful set. We must therefore keep an eye on the stats and skills associated with each, even though the abundance of weapons in stock and little clear interface does not necessarily help, despite the ability to filter the array based on the favorite this or that general weapon.

To minimize the risk of ending up with a character all farted, Dynasty Warriors 8 lets the player juggle different attributes. We will choose four of the list of skills that will unlock and level up to strength feats, some related to weapons require even having mounted his favorite character to level 50. Are urged to consider anything that promotes the emergence of temporary bonus - smiley heart for that double ax attack - and offensive bonus, the difficulty is in any case not well educated in Normal mode, and it is rare to die fighting "the fair" as we did not dare to challenge Chaos. However, do not meet the objectives of the mission, get lost in the labyrinths or forget to assist a general rout are generally synonymous with punishment. Although with large tags that appear on the mini-map, we know where to go fatally, especially since it is possible to grab his horse at any time to respond to urgent needs, leaving supported the suitable key. A novel class movement and many still spurs action.


INTER SHABBY

Dynasty Warriors finally took the opportunity to resolve some problems appeared content with the previous version. The Free Mode is back to replay unlocked with the character of his choice cards, from the point of view of each clan. Alternative scenarios and variants are also present. Above all, this version extends the online mode missions Campaign Mode, which finally allows you to share the best moments of the game two without having to make the trip to play locally. Finally, we also note the arrival of a "Ambition" unprecedented fashion, which involves chaining battles of various sizes to prepare the base to host the visit of the Emperor. A great battle is an opportunity to recruit new allies, but we should not neglecting the skirmishes to collect the raw materials needed for the development of the tower under construction. Stores increasingly provided will emerge as the city is growing in prosperity. Schedule a pretty exciting way to inflate the already huge life a few more hours, keeping in mind that each country (the five program) requires good four to five hours of play We leave you to your table multiplication.

Seen from an outside eye, if not neophyte would understand that tired formula since the first missions. Fight off hordes of enemies with no real peak of difficulty, torturing the handle without thinking too much, it's not really what we call emergent gameplay. And in the background, out of the new facade and adjustments reflected, not this version "+ alpha" that will revolutionize the formula. Meanwhile one day a more ambitious version in issues, perhaps with the advent of the next generation, Tecmo Koei has a truly mesmerizing last ballet, as lovingly cherished his best tricks to pass fogged eyes of children . It may be time for the series to grow, but it will still provide great sensations fans of the genre.

After more than ten years to string versions, the expertise of Tecmo Koei for beat-em-all almost reached the heights. Once again, here is a stress relief that leaves nothing to chance, which is more rich in content, both accounts that the side of the game mechanics in its class 8 Dynasty Warriors made a strong impression, and the overall quality could even convince skeptics eternal temptation. They will probably exceed aesthetic withered, despite numerous engine optimizations that will not escape the fans, but also and above all a concept still too repetitive and boring in high doses. At least this version guarantees a de-stressing really neat for those who would just go with a human tidal wave, away from the worries of everyday life.

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