Saturday, July 20, 2013

STRIKE SUIT ZERO


Hurtle through space in the middle of battles gigantic fleets slalom between missiles and enemy units while they sow death and gutted carcasses of ships behind is our daily lot in Strike Suit Zero.

But in the midst of a magnificent sound and light show in the fast time orchestrated by Born Ready Games is the rage pointing occasionally the tip of his nose. In space, nobody can hear you scream?

MACH ROSSE

If it has hardly benefited from open and fun space simulations in recent years, this was partly due to a genre that had turned around in circles. There are a few years, space shooters on the Star Wars license had actually dug the well lode alongside Starlancer / Freelancer and other Conflict: Freespace. The formula for the little hunter that reversed the course of a war and saved the world had grown weary, leaving some frustrated players who resettled Tie Fighter when the call was too strong. Born Ready Games but did not hear it that way. Determined to bring up to date a recipe that has yet spent a few years in the closet, the developer the opportunity to change a few rules and happily draw inspiration from our friends mechas. With an obvious influence of Gundam and Macross series (among others), Strike Suit Zero offers us a nervous, shimmering 3D space shoot with the ability to ignore the dogfights to become truly mobile arsenal of 6 shots, so Descent in space.

But it really will not however rely on the script of the title. It has the merit to exist, certainly, but if you already know the history of the pilot who saves the world in the hands of a revolutionary prototype, circulate, there's nothing to see. The cutscenes are all the more opportunity to rest the brain and fingers between each phase of frantic action, and we feel from the beginning that the important thing is not there. The duality of the gameplay, as the true spinal cord, will prove enjoyable: we alternate between hunter and robot to vary the action and takes the game very quickly, taking the lead clashes as stylish as butchered episodes of Robotech we looked on as a kid 5. Piloting the Strike Suit is also a great success. No question of becoming invincible robot to the environment, since it will first fill the bar Flow by defeating enemies or by collecting damages.

Once Strike mode, however, will have a significant strike force in exchange for his freshly filled gauge. Mobility now 360 degrees will not cross the battlefield as fast as hunter, but will have the opportunity to do the crazy twirling to sow destruction. It is, however, more vulnerable to enemy fire without being stronger. Nervous gameplay bursts missiles and freedom of movement, with dash and other automatic locks, it takes blow to intoxicate even the most jaded fans of Gundam.


HEART OF THE SWARM MISSILES

However before we get there, we must first mission to stuff some tutorials in order to learn the basics of space flight, and is frustrated during the first three spacewalks to camp the average grunt with his interceptor, especially since the plot is not really there to meet interest. But evil is necessary and this is an opportunity to discover that the title offers an easy to pick up gameplay. Everything is fully customizable, the pads are recognized immediately, and the ability to change the button assignments or reverse axes enabling even fussy to have their ideal setup to play in the best conditions. The effort is significant and shows a willingness on the part of developers to combine the old and new. It is also possible to play duo keyboard / mouse to the controller but also the good old joystick, as a dedication to former.

Strike Suit Zero - Screenshot And that's good, because it is rather old school this Strike Suit Zero. Skirmishes, escort, attack, defense ... we find the archetypes of the genre. The missions take place in several phases well oiled, with obvious mastery of tempo. After a few rounds, the arrival of a little twist at the end boosts the action and everything is coated with a few cutscenes and dialogues to make a pause, and sometimes checkpoints. The formula is at once mastered, but highly predictable. However, it is astonishing that such a cutting, placement of checkpoints is so random. These are relatively chick in rather long missions eventually. So, knowing that the game is relatively difficult during his first run, it will quickly break the nose of some phases where death will force have to start 10 minutes earlier to knock storage silos, highly exciting activity.


IN PLAY? CASH!

Always in the register of complaints, it may also indicate a relatively short campaign will devour the 13 missions in ten hours away, counting the number of repetitions and missions again because good checkpoints. Balancing the game proves too carried trowel: times are crunching teeth so we galley to succeed, then the following passage is virtually loop effortlessly. The irony is that by unlock upgrades for the ship, the game becomes easier and permissive, making the end of the half as a challenge if one has unlocked enough improvements in missions previous.

Technically, Strike Suit Zero pulls out of the game with a graphical environment that allows relatively stripped suddenly to eyeful at the heart of the action. The explosions go in all directions, plasma cannons and other FLAK turrets shake your ship like a leaf, flashes are common, and amateurs alike will enjoy the characteristic trajectory swarm missiles, eloquent nod to sacroiliac Macross saint. Born Ready Games has put the package and if some criticize under tap too far from the palette of blue, the result flatters the pupil movement and attracts attention like a fireworks July 14 fire. Modeling of various devices is also very successful, and the graphic style demonstrates the expertise of Junji Okubo. On the audio side, it is also a no-fault, because in addition to the soundscape perfectly in line with the action, the compositions of Paul Ruskay (ah, Homeworld ...) is used to effectively mix mysticism and space opera.

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