Two months after his trip to Tribeca Film Festival, Beyond: Two Souls was back at E3 with an emotional and Kalashnikovs demonstration. Presented by David Cage literally lived, the new sequence of civil war in Somalia put the dishes in the main, but also sometimes took a tripping hazard.
A drag force in the middle of the press and gaming, all normally constituted develops a natural ability to identify statements sincere speeches formatted. With David Cage, one rarely knows yet what to expect. Always involved in the communication of its games, game designer and writer French to American dreams commented fervently shares of its small protected Jodie, main heroine of Beyond: Two Souls, during the thirty-minute sequence set specifically for E3. Recruited by the CIA and trained extensively in combat, the girl saw parachuted into Somalia with a mission to kill Jamal, the leader of an armed group. There, she teamed up with Salim, a little boy shot in the leg, speaking a language that Jodie does not understand and which replicas were therefore not captioned. Welcome attention to the consistency that would have liked to see throughout the demonstration, when not a soldier noticed a Jodie just down the back of a pick-up, for example.
SONG FOR SOMALIA
Similar to the first act of Metal Gear Solid 4 in terms of atmosphere and ideas about the war, Somali chapter alternated phases enough free infiltration with clashes remote trimmed QTE. Instead of Otacon provided by Mk-II, were called to Aiden - supernatural entity associated with Jodie - to go destroy a blanket, strangle a guard or take possession of his body to make him violently kill his comrades . And as we had already seen in April, close bastons were cleaned of interface: just select a direction of movement of the stick sticky heroin when the scene slows to react properly. However, with the many movements related to the nature of the game film camera, it is sometimes difficult to find the right gesture. Never mind, there will anyway no game over in Beyond by Cage, who still wants to improve the ambitious system introduced in Heavy Rain.
For the occasion, there will be no right or wrong choice per se, just branches in the place of events that will change the way of living history. A grail that obsesses many creators of interactive fiction and require a lot of effort (and concessions) to be achieved, in particular with a central duo instead of a choral narration to kill some NPCs. Still, the best known face of Quantic Dream promises more consequences in the choice and opportunity to explore his new creation, which follows the life of Jodie 8 and 23 years, in the form of separate episodes many points. The very appearance of the warrior overview chapter in the demo and should not be found elsewhere in the game, defending Cage also want to make ten games in one. Despite changing powers Jodie / Aiden and changes in the approach to scenes, how to play is relatively homogeneous throughout.
DAD, VA NOT WORRY
Without expecting to open too far from the will of the studio world, we hope nevertheless that the choices are not too marked, given the thinness of writing passages revealed to date. At the end of the demo in Somalia, which represented one of the many ways to address the assassination mission in Cage, we ended up separating the small Salim on a dialogue worthy of a TV movie mid afternoon before killing his father by having to go Jamal strafe right in his makeshift headquarters in a twist as expected the day after the night. If the rest of the scenario turns of the same ilk, we may soon miss the beautiful emotion, both modeled and animated the characters are involved. As usual, the quest for photorealism in full swing and may cause a small effect for a handful of wonderful sequences, before fading to a ridiculous situation or too flashy technical quack. Fingers crossed that this attempt is finally on the right track: the credibility and true maturity.
Similar to the first act of Metal Gear Solid 4 in terms of atmosphere and ideas about the war, Somali chapter alternated phases enough free infiltration with clashes remote trimmed QTE. Instead of Otacon provided by Mk-II, were called to Aiden - supernatural entity associated with Jodie - to go destroy a blanket, strangle a guard or take possession of his body to make him violently kill his comrades . And as we had already seen in April, close bastons were cleaned of interface: just select a direction of movement of the stick sticky heroin when the scene slows to react properly. However, with the many movements related to the nature of the game film camera, it is sometimes difficult to find the right gesture. Never mind, there will anyway no game over in Beyond by Cage, who still wants to improve the ambitious system introduced in Heavy Rain.
For the occasion, there will be no right or wrong choice per se, just branches in the place of events that will change the way of living history. A grail that obsesses many creators of interactive fiction and require a lot of effort (and concessions) to be achieved, in particular with a central duo instead of a choral narration to kill some NPCs. Still, the best known face of Quantic Dream promises more consequences in the choice and opportunity to explore his new creation, which follows the life of Jodie 8 and 23 years, in the form of separate episodes many points. The very appearance of the warrior overview chapter in the demo and should not be found elsewhere in the game, defending Cage also want to make ten games in one. Despite changing powers Jodie / Aiden and changes in the approach to scenes, how to play is relatively homogeneous throughout.
DAD, VA NOT WORRY
Without expecting to open too far from the will of the studio world, we hope nevertheless that the choices are not too marked, given the thinness of writing passages revealed to date. At the end of the demo in Somalia, which represented one of the many ways to address the assassination mission in Cage, we ended up separating the small Salim on a dialogue worthy of a TV movie mid afternoon before killing his father by having to go Jamal strafe right in his makeshift headquarters in a twist as expected the day after the night. If the rest of the scenario turns of the same ilk, we may soon miss the beautiful emotion, both modeled and animated the characters are involved. As usual, the quest for photorealism in full swing and may cause a small effect for a handful of wonderful sequences, before fading to a ridiculous situation or too flashy technical quack. Fingers crossed that this attempt is finally on the right track: the credibility and true maturity.
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